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Librería: HPB-Red, Dallas, TX, Estados Unidos de America
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Añadir al carritoPaperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, Alemania
EUR 64,19
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware -Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter's topic.You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for iOS devices.This updated edition has been thoroughly revised to cover the latest advancements in iOS 17 and Xcode 15, equipping you with the knowledge and tools to build cutting-edge augmented reality experiences.Starting with the foundation of augmented reality on Apple platforms, you will understand the building blocks and inner workings of the technologies that power augmented reality. Then, delve into the practicalities of building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and integrating with SwiftUI and advanced features like ReplayKit for recording experiences.Explore augmented reality app business models, designs, and content for the ultimate user experience. This book covers a wide range of ARKit APIs and topics, including surface detection, 3D objects implementation, horizontal plane detection with raycast, physics by launching rocket ships, light estimation, 2D image recognition, world-mapping data for persistence, immersive audio experiences, real-time image analysis, machine learning, face and body motion capture, people occlusion, and more. Chapter by chapter, this book guides you to become an advanced augmented reality engineer for Apple's platforms.By the end of the book, you'll have acquired the necessary mental models and tools to engineer delightful experiences in Apple's augmented reality ecosystem.What You'll LearnConstruct AR apps using SceneKit, SpriteKit, RealityKit, and integrate with SwiftUI.Leverage ARKit for advanced features like face and body motion capture, people occlusion, and world tracking.Incorporate 3D objects, surface detection, computer vision, and body motion capture in your apps.Implement persistence in AR experiences and create shared experiences using Multipeer Connectivity.Who This Book Is ForiOS developers who want to expand their knowledge of ARKit. Ideal for those with a solid foundation in Swift and familiarity with Xcode, seeking to explore the expansive capabilities of augmented reality on Apple devices. 364 pp. Englisch.
Librería: moluna, Greven, Alemania
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Librería: preigu, Osnabrück, Alemania
EUR 54,30
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Añadir al carritoTaschenbuch. Condición: Neu. Mastering ARKit | Apple's Augmented Reality App Development Platform | Jayven Nhan | Taschenbuch | xx | Englisch | 2024 | Apress | EAN 9798868808463 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 64,19
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware -Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter¿s topic.Yoüll learn to engineer successful, well-designed, and comprehensive augmented reality applications for iOS devices. This updated edition has been thoroughly revised to cover the latest advancements in iOS 17 and Xcode 15, equipping you with the knowledge and tools to build cutting-edge augmented reality experiences. Starting with the foundation of augmented reality on Apple platforms, you will understand the building blocks and inner workings of the technologies that power augmented reality. Then, delve into the practicalities of building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and integrating with SwiftUI and advanced features like ReplayKit for recording experiences.Explore augmented reality app business models, designs, and content for the ultimate user experience. This book covers a wide range of ARKit APIs and topics, including surface detection, 3D objects implementation, horizontal plane detection with raycast, physics by launching rocket ships, light estimation, 2D image recognition, world-mapping data for persistence, immersive audio experiences, real-time image analysis, machine learning, face and body motion capture, people occlusion, and more. Chapter by chapter, this book guides you to become an advanced augmented reality engineer for Apple¿s platforms.By the end of the book, yoüll have acquired the necessary mental models and tools to engineer delightful experiences in Apple¿s augmented reality ecosystem.What You'll LearnConstruct AR apps using SceneKit, SpriteKit, RealityKit, and integrate with SwiftUI.Leverage ARKit for advanced features like face and body motion capture, people occlusion, and world tracking.Incorporate 3D objects, surface detection, computer vision, and body motion capture in your apps.Implement persistence in AR experiences and create shared experiences using Multipeer Connectivity.Who This Book Is ForiOS developers who want to expand their knowledge of ARKit. Ideal for those with a solid foundation in Swift and familiarity with Xcode, seeking to explore the expansive capabilities of augmented reality on Apple devices.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 364 pp. Englisch.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 64,19
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware - Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter s topic.You ll learn to engineer successful, well-designed, and comprehensive augmented reality applications for iOS devices. This updated edition has been thoroughly revised to cover the latest advancements in iOS 17 and Xcode 15, equipping you with the knowledge and tools to build cutting-edge augmented reality experiences. Starting with the foundation of augmented reality on Apple platforms, you will understand the building blocks and inner workings of the technologies that power augmented reality. Then, delve into the practicalities of building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and integrating with SwiftUI and advanced features like ReplayKit for recording experiences.Explore augmented reality app business models, designs, and content for the ultimate user experience. This book covers a wide range of ARKit APIs and topics, including surface detection, 3D objects implementation, horizontal plane detection with raycast, physics by launching rocket ships, light estimation, 2D image recognition, world-mapping data for persistence, immersive audio experiences, real-time image analysis, machine learning, face and body motion capture, people occlusion, and more. Chapter by chapter, this book guides you to become an advanced augmented reality engineer for Apple s platforms.By the end of the book, you ll have acquired the necessary mental models and tools to engineer delightful experiences in Apple s augmented reality ecosystem.What You'll LearnConstruct AR apps using SceneKit, SpriteKit, RealityKit, and integrate with SwiftUI.Leverage ARKit for advanced features like face and body motion capture, people occlusion, and world tracking.Incorporate 3D objects, surface detection, computer vision, and body motion capture in your apps.Implement persistence in AR experiences and create shared experiences using Multipeer Connectivity.Who This Book Is ForiOS developers who want to expand their knowledge of ARKit. Ideal for those with a solid foundation in Swift and familiarity with Xcode, seeking to explore the expansive capabilities of augmented reality on Apple devices.
Idioma: Inglés
Publicado por Amazon Digital Services LLC - KDP Print US, 2020
ISBN 10: 1950325105 ISBN 13: 9781950325108
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 76,91
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 65,67
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 66,12
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 50,23
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 65,68
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 64,19
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter's topic.You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for iOS devices.This updated edition has been thoroughly revised to cover the latest advancements in iOS 17 and Xcode 15, equipping you with the knowledge and tools to build cutting-edge augmented reality experiences.Starting with the foundation of augmented reality on Apple platforms, you will understand the building blocks and inner workings of the technologies that power augmented reality. Then, delve into the practicalities of building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and integrating with SwiftUI and advanced features like ReplayKit for recording experiences.Explore augmented reality app business models, designs, and content for the ultimate user experience. This book covers a wide range of ARKit APIs and topics, including surface detection, 3D objects implementation, horizontal plane detection with raycast, physics by launching rocket ships, light estimation, 2D image recognition, world-mapping data for persistence, immersive audio experiences, real-time image analysis, machine learning, face and body motion capture, people occlusion, and more. Chapter by chapter, this book guides you to become an advanced augmented reality engineer for Apple's platforms.By the end of the book, you'll have acquired the necessary mental models and tools to engineer delightful experiences in Apple's augmented reality ecosystem.What You'll LearnConstruct AR apps using SceneKit, SpriteKit, RealityKit, and integrate with SwiftUI.Leverage ARKit for advanced features like face and body motion capture, people occlusion, and world tracking.Incorporate 3D objects, surface detection, computer vision, and body motion capture in your apps.Implement persistence in AR experiences and create shared experiences using Multipeer Connectivity.Who This Book Is ForiOS developers who want to expand their knowledge of ARKit. Ideal for those with a solid foundation in Swift and familiarity with Xcode, seeking to explore the expansive capabilities of augmented reality on Apple devices. 364 pp. Englisch.