Idioma: Inglés
Publicado por Oxford University Press, 1982
ISBN 10: 0198274343 ISBN 13: 9780198274346
Librería: Hay-on-Wye Booksellers, Hay-on-Wye, HEREF, Reino Unido
EUR 4,17
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Very Good. A few scratches and slight shelf wear on jacket and some light foxing on outer edge of pages on top of book. Also a signiature on first blank page. Content is fine.
Publicado por Oxford: Clarendon Press, 1982
ISBN 10: 0198274343 ISBN 13: 9780198274346
Librería: BookLovers of Bath, Peasedown St. John, BATH, Reino Unido
Original o primera edición
EUR 12,08
Cantidad disponible: 1 disponibles
Añadir al carritoHardback in Dust Wrapper. Condición: Very Good. Estado de la sobrecubierta: Good. Condition Notes: Heavily faded at the spine of the dust wrapper with a nick to the lower corner of the upper panel. Previous owners' name to the first blank. The contents complete, clean and tight otherwise; First edition (first printing). Hardback. Dust wrapper over black boards with gilt titles to the spine; Measures 8¾" x 5¾" (1.1 kg); pp (viii) 277; Index; Includes: Maps; Tables; || The book is on the shelf, ready to be appropriately packed, and posted from the pastoral paradise of Peasedown St. John, Bath, by a real bookseller in a real book shop - with my personal guarantee and beady eye on the Consumer Contracts Regulations. REMEMBER! Buying my copy means the book shop Jack Russells get their supper! My Book #133374 ||.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 47,54
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 9.00x6.00 inches. In Stock.
EUR 40,67
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: NEW.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2026
ISBN 10: 1041014481 ISBN 13: 9781041014485
Librería: CitiRetail, Stevenage, Reino Unido
EUR 50,77
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. This book transforms Minecraft from casual screen time into a meaningful therapeutic tool. It demonstrates how clinicians of all skill levels can harness the games popularity to support childrens mental health within an intentional, therapeutic setting.Drawing on established play therapy modalities and contemporary neuroscience, the book presents a practical, seven-part approach. Through vibrant case vignettes, it details ways to help children work through big emotions, negative self-talk, trauma, and grief all within the world of Minecraft. The books seven-part framework also provides strategies for working with parents to navigate screen time and strengthen family bonds. Essential clinical considerations are also discussed, including treatment planning, documentation, privacy, and tips for engaging ADHD and neurodivergent clients.Adventures in the Digital Playroom provides essential guidance for clinicians, from play therapists to school counselors, linking Minecraft's cultural influence with established clinical theory. It is also an invaluable resource for parents and families seeking to transform conflicts over gaming into opportunities for connection and growth. This book transforms Minecraft from casual screen time into a meaningful therapeutic tool. It demonstrates how clinicians of all skill levels can harness the games popularity to support childrens mental health within an intentional, therapeutic setting. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 78,96
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
EUR 50,89
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. Brian W. Keating, MA, LPC, is a synergetic play therapist who specializes in online play therapy and the therapeutic use of Minecraft.This book transforms Minecraft from casual screen time into a meaningful therapeutic tool. I.
Idioma: Inglés
Publicado por Taylor & Francis Ltd Jul 2026, 2026
ISBN 10: 1041014481 ISBN 13: 9781041014485
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 50,22
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware - This book transforms Minecraft from casual screen time into a meaningful therapeutic tool. It demonstrates how clinicians of all skill levels can harness the game's popularity to support children's mental health within an intentional, therapeutic setting.Drawing on established play therapy modalities and contemporary neuroscience, the book presents a practical, seven-part approach. Through vibrant case vignettes, it details ways to help children work through big emotions, negative self-talk, trauma, and grief - all within the world of Minecraft. The book's seven-part framework also provides strategies for working with parents to navigate screen time and strengthen family bonds. Essential clinical considerations are also discussed, including treatment planning, documentation, privacy, and tips for engaging ADHD and neurodivergent clients.Adventures in the Digital Playroom provides essential guidance for clinicians, from play therapists to school counselors, linking Minecraft's cultural influence with established clinical theory. It is also an invaluable resource for parents and families seeking to transform conflicts over gaming into opportunities for connection and growth.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2026
ISBN 10: 1041014481 ISBN 13: 9781041014485
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 86,70
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. This book transforms Minecraft from casual screen time into a meaningful therapeutic tool. It demonstrates how clinicians of all skill levels can harness the games popularity to support childrens mental health within an intentional, therapeutic setting.Drawing on established play therapy modalities and contemporary neuroscience, the book presents a practical, seven-part approach. Through vibrant case vignettes, it details ways to help children work through big emotions, negative self-talk, trauma, and grief all within the world of Minecraft. The books seven-part framework also provides strategies for working with parents to navigate screen time and strengthen family bonds. Essential clinical considerations are also discussed, including treatment planning, documentation, privacy, and tips for engaging ADHD and neurodivergent clients.Adventures in the Digital Playroom provides essential guidance for clinicians, from play therapists to school counselors, linking Minecraft's cultural influence with established clinical theory. It is also an invaluable resource for parents and families seeking to transform conflicts over gaming into opportunities for connection and growth. This book transforms Minecraft from casual screen time into a meaningful therapeutic tool. It demonstrates how clinicians of all skill levels can harness the games popularity to support childrens mental health within an intentional, therapeutic setting. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 183,92
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Brian W. Keating, MA, LPC, is a synergetic play therapist who specializes in online play therapy and the therapeutic use of Minecraft.This book transforms Minecraft from casual screen time into a meaningful therapeutic tool. I.
Idioma: Inglés
Publicado por Taylor & Francis Ltd Jul 2026, 2026
ISBN 10: 104101449X ISBN 13: 9781041014492
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 226,92
Cantidad disponible: 2 disponibles
Añadir al carritoBuch. Condición: Neu. Neuware - This book transforms Minecraft from casual screen time into a meaningful therapeutic tool. It demonstrates how clinicians of all skill levels can harness the game's popularity to support children's mental health within an intentional, therapeutic setting.Drawing on established play therapy modalities and contemporary neuroscience, the book presents a practical, seven-part approach. Through vibrant case vignettes, it details ways to help children work through big emotions, negative self-talk, trauma, and grief - all within the world of Minecraft. The book's seven-part framework also provides strategies for working with parents to navigate screen time and strengthen family bonds. Essential clinical considerations are also discussed, including treatment planning, documentation, privacy, and tips for engaging ADHD and neurodivergent clients.Adventures in the Digital Playroom provides essential guidance for clinicians, from play therapists to school counselors, linking Minecraft's cultural influence with established clinical theory. It is also an invaluable resource for parents and families seeking to transform conflicts over gaming into opportunities for connection and growth.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2026
ISBN 10: 1041014481 ISBN 13: 9781041014485
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 61,84
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. This book transforms Minecraft from casual screen time into a meaningful therapeutic tool. It demonstrates how clinicians of all skill levels can harness the games popularity to support childrens mental health within an intentional, therapeutic setting.Drawing on established play therapy modalities and contemporary neuroscience, the book presents a practical, seven-part approach. Through vibrant case vignettes, it details ways to help children work through big emotions, negative self-talk, trauma, and grief all within the world of Minecraft. The books seven-part framework also provides strategies for working with parents to navigate screen time and strengthen family bonds. Essential clinical considerations are also discussed, including treatment planning, documentation, privacy, and tips for engaging ADHD and neurodivergent clients.Adventures in the Digital Playroom provides essential guidance for clinicians, from play therapists to school counselors, linking Minecraft's cultural influence with established clinical theory. It is also an invaluable resource for parents and families seeking to transform conflicts over gaming into opportunities for connection and growth. This book transforms Minecraft from casual screen time into a meaningful therapeutic tool. It demonstrates how clinicians of all skill levels can harness the games popularity to support childrens mental health within an intentional, therapeutic setting. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.