Librería: California Books, Miami, FL, Estados Unidos de America
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Publicado por Packt Publishing, Limited, 2018
ISBN 10: 1788629698 ISBN 13: 9781788629690
Idioma: Inglés
Librería: Better World Books: West, Reno, NV, Estados Unidos de America
EUR 45,67
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Añadir al carritoCondición: Very Good. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Publicado por Packt Publishing Limited, GB, 2018
ISBN 10: 1788629698 ISBN 13: 9781788629690
Idioma: Inglés
Librería: Rarewaves.com UK, London, Reino Unido
EUR 62,37
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Añadir al carritoPaperback. Condición: New. A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and moreKey FeaturesCreate visually stunning, high-performance 3D applications for the web with WebGL 2A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and moreUnlock a variety of new and advanced features offered in WebGL 2Book DescriptionAs highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.What you will learnUnderstand the rendering pipeline provided in WebGLBuild and render 3D objects with WebGLDevelop lights using shaders, 3D math, and the physics of light reflectionCreate a camera and use it to navigate a 3D sceneUse texturing, lighting, and shading techniques to render realistic 3D scenesImplement object selection and interaction in a 3D sceneCover advanced techniques for creating immersive and compelling scenesLearn new and advanced features offered in WebGL 2Who this book is forThis book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 49,28
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EUR 48,61
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Publicado por Packt Publishing Limited, GB, 2018
ISBN 10: 1788629698 ISBN 13: 9781788629690
Idioma: Inglés
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 67,38
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Añadir al carritoPaperback. Condición: New. A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and moreKey FeaturesCreate visually stunning, high-performance 3D applications for the web with WebGL 2A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and moreUnlock a variety of new and advanced features offered in WebGL 2Book DescriptionAs highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.What you will learnUnderstand the rendering pipeline provided in WebGLBuild and render 3D objects with WebGLDevelop lights using shaders, 3D math, and the physics of light reflectionCreate a camera and use it to navigate a 3D sceneUse texturing, lighting, and shading techniques to render realistic 3D scenesImplement object selection and interaction in a 3D sceneCover advanced techniques for creating immersive and compelling scenesLearn new and advanced features offered in WebGL 2Who this book is forThis book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.
EUR 53,55
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EUR 55,44
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Añadir al carritoCondición: New. This book is a complete course on computer graphics covering topics such as rendering, 3D math, lighting, cameras, and much more. It will be your trust-worthy companion in developing immersive experiences with WebGL, a hardware-accelerated technology in the.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 43,01
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