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Añadir al carritoPaperback. Condición: new. Paperback. Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.* Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) * Packed full of practical examples of how physics can be applied to your own games and applications * Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required - only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations. What you'll learn * Basic math and physics you'll need to incorporate realism into your games, animations and simulations * How to incorporate a wide range of forces, including environmental forces such as gravity and friction, and forces due to fluids, such as drag and upthrust * How to build a number of realistic simulations, like submarines and flight simulators * How to model particle systems and use them for generative art and to create effects, such as smoke * Numerical subtleties, including accuracy and stability of integration schemes and handling boundary conditions properly; and how and when to use approximations and analytical solutions Who this book is for Flash developers interested in incorporating real physics into their games, animations, simulations or generative art projects. Table of Contents * Introduction to Physics Programming * Selected ActionScript 3.0 Topics * Some Math Background * Basic Physics Concepts * The Laws Governing Motion * Gravity, Orbits, and Rockets * Contact and Fluid Forces * Restoring Forces: Springs and Oscillations * Centripetal Forces: Rotational Motion * Long-Range Forces * Collisions * Particle Systems * Extended Objects * Numerical Integration Schemes * Other Technical Issues * Simulation Projects Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Añadir al carritoCondición: New. Num Pages: 581 pages, biography. BIC Classification: PHV; UGN. Category: (G) General (US: Trade). Dimension: 235 x 192 x 30. Weight in Grams: 950. . 2011. Paperback. . . . .
Publicado por Bucuresti, ED. Academiei Romanr 2016 illustrated, 2016
Librería: Antiquarian Bookshop Klikspaan, Leiden, Holanda
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Añadir al carrito1st ed. - Volum dedicat Domnului Dr. Ion Ionita, la aniversarea a 80 de ani. - Hardcover.
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Añadir al carritoCondición: New. Num Pages: 581 pages, biography. BIC Classification: PHV; UGN. Category: (G) General (US: Trade). Dimension: 235 x 192 x 30. Weight in Grams: 950. . 2011. Paperback. . . . . Books ship from the US and Ireland.
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Añadir al carritoPaperback. Condición: Brand New. new edition. 450 pages. 9.25x7.50x1.50 inches. In Stock.
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
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Añadir al carritoPaperback. Condición: New. 1st ed. Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project.Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required-only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you'll be able to follow the logic and easily adapt the principles to your own applications.The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn't matter if you're modeling the Lorentz force in an electromagnetic field or you're modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.
Publicado por Bucuresti, Editura Academiei Romane 2015 illustrated, 2015
Librería: Antiquarian Bookshop Klikspaan, Leiden, Holanda
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Añadir al carrito1st ed. - 356 pages. - Hardcover.
Librería: Books Puddle, New York, NY, Estados Unidos de America
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Añadir al carritoCondición: New. pp. 508.
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Añadir al carritoTaschenbuch. Condición: Neu. Physics for Flash Games, Animation, and Simulations | Adrian Dobre (u. a.) | Taschenbuch | xxiii | Englisch | 2011 | Apress | EAN 9781430236740 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Librería: AussieBookSeller, Truganina, VIC, Australia
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Añadir al carritoPaperback. Condición: new. Paperback. Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.* Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) * Packed full of practical examples of how physics can be applied to your own games and applications * Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required - only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations. What you'll learn * Basic math and physics you'll need to incorporate realism into your games, animations and simulations * How to incorporate a wide range of forces, including environmental forces such as gravity and friction, and forces due to fluids, such as drag and upthrust * How to build a number of realistic simulations, like submarines and flight simulators * How to model particle systems and use them for generative art and to create effects, such as smoke * Numerical subtleties, including accuracy and stability of integration schemes and handling boundary conditions properly; and how and when to use approximations and analytical solutions Who this book is for Flash developers interested in incorporating real physics into their games, animations, simulations or generative art projects. Table of Contents * Introduction to Physics Programming * Selected ActionScript 3.0 Topics * Some Math Background * Basic Physics Concepts * The Laws Governing Motion * Gravity, Orbits, and Rockets * Contact and Fluid Forces * Restoring Forces: Springs and Oscillations * Centripetal Forces: Rotational Motion * Long-Range Forces * Collisions * Particle Systems * Extended Objects * Numerical Integration Schemes * Other Technical Issues * Simulation Projects Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Librería: Rarewaves.com UK, London, Reino Unido
Original o primera edición
EUR 87,88
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Añadir al carritoPaperback. Condición: New. 1st ed. Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project.Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required-only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you'll be able to follow the logic and easily adapt the principles to your own applications.The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn't matter if you're modeling the Lorentz force in an electromagnetic field or you're modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 147,28
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Añadir al carritoPaperback. Condición: Like New. Like New. book.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
Idioma: Inglés
Publicado por SPRINGER A PR SHORT Okt 2011, 2011
ISBN 10: 1430236744 ISBN 13: 9781430236740
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 47,03
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required-only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations. 558 pp. Englisch.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 66,23
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
Idioma: Inglés
Publicado por Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2011
ISBN 10: 1430236744 ISBN 13: 9781430236740
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 61,66
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Librería: Majestic Books, Hounslow, Reino Unido
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Añadir al carritoCondición: New. Print on Demand pp. 558 Illus.
Librería: moluna, Greven, Alemania
EUR 43,40
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.Adrian Dobre has more than 15 years of experimental and computational modeling experience in fluid dynamic.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 83,18
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Añadir al carritoCondición: New. PRINT ON DEMAND pp. 558.