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Idioma: Inglés
Publicado por New York University Press, 2020
ISBN 10: 1479802204 ISBN 13: 9781479802203
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
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Idioma: Inglés
Publicado por New York University Press, US, 2020
ISBN 10: 1479802204 ISBN 13: 9781479802203
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
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Añadir al carritoPaperback. Condición: New. Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women's gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and "core" alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.
Idioma: Inglés
Publicado por New York University Press, US, 2020
ISBN 10: 1479802204 ISBN 13: 9781479802203
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 36,31
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Añadir al carritoPaperback. Condición: New. Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women's gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and "core" alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
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Idioma: Inglés
Publicado por New York University Press 9/1/2020, 2020
ISBN 10: 1479802204 ISBN 13: 9781479802203
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
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Añadir al carritoPaperback or Softback. Condición: New. Gaming Sexism: Gender and Identity in the Era of Casual Video Games. Book.
Idioma: Inglés
Publicado por New York University Press, New York, 2020
ISBN 10: 1479802204 ISBN 13: 9781479802203
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
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Añadir al carritoPaperback. Condición: new. Paperback. Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women's gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and "core" alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology. ""Gaming Sexism" explores gender and identity in the era of casual video games"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Idioma: Inglés
Publicado por New York University Press, 2020
ISBN 10: 1479802204 ISBN 13: 9781479802203
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Publicado por New York University Press, 2020
ISBN 10: 1479802204 ISBN 13: 9781479802203
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Idioma: Inglés
Publicado por New York University Press, 2020
ISBN 10: 1479802204 ISBN 13: 9781479802203
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Publicado por New York University 2020-09-01, 2020
ISBN 10: 1479802204 ISBN 13: 9781479802203
Librería: Chiron Media, Wallingford, Reino Unido
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Idioma: Inglés
Publicado por New York University Press, US, 2020
ISBN 10: 1479802204 ISBN 13: 9781479802203
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
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Añadir al carritoPaperback. Condición: New. Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women's gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and "core" alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.
Librería: moluna, Greven, Alemania
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Añadir al carritoBuch. Condición: New. Über den AutorAmanda C. Cote is Assistant Professor of Media Studies/Games Studies in the School of Journalism and Communication at the University of Oregon. Her work focuses on video game culture and industry, with an emphas.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 82,05
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Idioma: Inglés
Publicado por New York University Press Sep 2020, 2020
ISBN 10: 1479802204 ISBN 13: 9781479802203
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 31,74
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware - ''Gaming Sexism' explores gender and identity in the era of casual video games'.
Librería: Books Puddle, New York, NY, Estados Unidos de America
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Idioma: Inglés
Publicado por New York University Press, New York, 2020
ISBN 10: 1479802204 ISBN 13: 9781479802203
Librería: AussieBookSeller, Truganina, VIC, Australia
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Añadir al carritoPaperback. Condición: new. Paperback. Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women's gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and "core" alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology. ""Gaming Sexism" explores gender and identity in the era of casual video games"-- Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.