Idioma: Inglés
Publicado por John Wiley and Sons Ltd, GB, 2026
ISBN 10: 1509563792 ISBN 13: 9781509563791
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 30,69
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. From Among Us to Minecraft, Catan to Dungeons and Dragons, games and play are fundamentally transforming how we understand storytelling, education, identity, politics, and creativity.Game Studies provides the first ever critical and comprehensive introduction for navigating this complex, interdisciplinary, and rapidly growing research field. Each chapter introduces a timely area of debate in games research, and addresses critical questions about the social, cultural, and economic aspects of games and the people who play and make them. Combining key theoretical frameworks with case studies of influential games, the book equips readers with the tools needed to engage critically with games and their growing cultural significance.Full of concrete examples and pedagogical features, Game Studies offers a highly accessible and urgently needed guide to this rapidly expanding, hotly contested, and culturally significant field. It is essential reading for students of both media studies and game design, and an important resource for scholars, developers, and players.
Idioma: Inglés
Publicado por John Wiley and Sons Ltd, GB, 2026
ISBN 10: 1509563792 ISBN 13: 9781509563791
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 32,04
Cantidad disponible: 6 disponibles
Añadir al carritoPaperback. Condición: New. From Among Us to Minecraft, Catan to Dungeons and Dragons, games and play are fundamentally transforming how we understand storytelling, education, identity, politics, and creativity.Game Studies provides the first ever critical and comprehensive introduction for navigating this complex, interdisciplinary, and rapidly growing research field. Each chapter introduces a timely area of debate in games research, and addresses critical questions about the social, cultural, and economic aspects of games and the people who play and make them. Combining key theoretical frameworks with case studies of influential games, the book equips readers with the tools needed to engage critically with games and their growing cultural significance.Full of concrete examples and pedagogical features, Game Studies offers a highly accessible and urgently needed guide to this rapidly expanding, hotly contested, and culturally significant field. It is essential reading for students of both media studies and game design, and an important resource for scholars, developers, and players.
EUR 26,44
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
EUR 22,03
Cantidad disponible: 11 disponibles
Añadir al carritopaperback. Condición: New.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 37,84
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por John Wiley And Sons Ltd, 2026
ISBN 10: 1509563792 ISBN 13: 9781509563791
Librería: Revaluation Books, Exeter, Reino Unido
EUR 27,04
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 304 pages. 6.70x0.90x9.70 inches. In Stock.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 33,06
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por John Wiley and Sons Ltd, GB, 2026
ISBN 10: 1509563784 ISBN 13: 9781509563784
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 75,09
Cantidad disponible: 18 disponibles
Añadir al carritoHardback. Condición: New. From Among Us to Minecraft, Catan to Dungeons and Dragons, games and play are fundamentally transforming how we understand storytelling, education, identity, politics, and creativity.Game Studies provides the first ever critical and comprehensive introduction for navigating this complex, interdisciplinary, and rapidly growing research field. Each chapter introduces a timely area of debate in games research, and addresses critical questions about the social, cultural, and economic aspects of games and the people who play and make them. Combining key theoretical frameworks with case studies of influential games, the book equips readers with the tools needed to engage critically with games and their growing cultural significance.Full of concrete examples and pedagogical features, Game Studies offers a highly accessible and urgently needed guide to this rapidly expanding, hotly contested, and culturally significant field. It is essential reading for students of both media studies and game design, and an important resource for scholars, developers, and players.
Idioma: Inglés
Publicado por John Wiley and Sons Ltd, GB, 2026
ISBN 10: 1509563792 ISBN 13: 9781509563791
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 33,21
Cantidad disponible: 6 disponibles
Añadir al carritoPaperback. Condición: New. From Among Us to Minecraft, Catan to Dungeons and Dragons, games and play are fundamentally transforming how we understand storytelling, education, identity, politics, and creativity.Game Studies provides the first ever critical and comprehensive introduction for navigating this complex, interdisciplinary, and rapidly growing research field. Each chapter introduces a timely area of debate in games research, and addresses critical questions about the social, cultural, and economic aspects of games and the people who play and make them. Combining key theoretical frameworks with case studies of influential games, the book equips readers with the tools needed to engage critically with games and their growing cultural significance.Full of concrete examples and pedagogical features, Game Studies offers a highly accessible and urgently needed guide to this rapidly expanding, hotly contested, and culturally significant field. It is essential reading for students of both media studies and game design, and an important resource for scholars, developers, and players.
EUR 86,15
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 97,30
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por John Wiley and Sons Ltd, GB, 2026
ISBN 10: 1509563792 ISBN 13: 9781509563791
Librería: Rarewaves.com UK, London, Reino Unido
EUR 24,97
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. From Among Us to Minecraft, Catan to Dungeons and Dragons, games and play are fundamentally transforming how we understand storytelling, education, identity, politics, and creativity.Game Studies provides the first ever critical and comprehensive introduction for navigating this complex, interdisciplinary, and rapidly growing research field. Each chapter introduces a timely area of debate in games research, and addresses critical questions about the social, cultural, and economic aspects of games and the people who play and make them. Combining key theoretical frameworks with case studies of influential games, the book equips readers with the tools needed to engage critically with games and their growing cultural significance.Full of concrete examples and pedagogical features, Game Studies offers a highly accessible and urgently needed guide to this rapidly expanding, hotly contested, and culturally significant field. It is essential reading for students of both media studies and game design, and an important resource for scholars, developers, and players.
Idioma: Inglés
Publicado por John Wiley and Sons Ltd, GB, 2026
ISBN 10: 1509563784 ISBN 13: 9781509563784
Librería: Rarewaves.com UK, London, Reino Unido
EUR 68,87
Cantidad disponible: 18 disponibles
Añadir al carritoHardback. Condición: New. From Among Us to Minecraft, Catan to Dungeons and Dragons, games and play are fundamentally transforming how we understand storytelling, education, identity, politics, and creativity.Game Studies provides the first ever critical and comprehensive introduction for navigating this complex, interdisciplinary, and rapidly growing research field. Each chapter introduces a timely area of debate in games research, and addresses critical questions about the social, cultural, and economic aspects of games and the people who play and make them. Combining key theoretical frameworks with case studies of influential games, the book equips readers with the tools needed to engage critically with games and their growing cultural significance.Full of concrete examples and pedagogical features, Game Studies offers a highly accessible and urgently needed guide to this rapidly expanding, hotly contested, and culturally significant field. It is essential reading for students of both media studies and game design, and an important resource for scholars, developers, and players.