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Añadir al carritoPaperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.52.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 33,18
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Librería: California Books, Miami, FL, Estados Unidos de America
EUR 32,68
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Publicado por Packt Publishing 11/29/2019, 2019
ISBN 10: 1838556516 ISBN 13: 9781838556518
Idioma: Inglés
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 33,20
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Añadir al carritoPaperback or Softback. Condición: New. Unity Game Optimization 1.52. Book.
Librería: SecondSale, Montgomery, IL, Estados Unidos de America
EUR 13,85
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Publicado por Packt Publishing Limited, GB, 2019
ISBN 10: 1838556516 ISBN 13: 9781838556518
Idioma: Inglés
Librería: Rarewaves.com UK, London, Reino Unido
EUR 42,63
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Añadir al carritoPaperback. Condición: New. Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applicationsKey FeaturesOptimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compilerExplore techniques for solving performance issues with your VR projectsLearn best practices for project organization to save time through an improved workflowBook DescriptionUnity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations.You'll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You'll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you'll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you'll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You'll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you'll learn how to optimize the memory and processing unit of Unity. Finally, you'll cover tips and tricks used by Unity professionals to improve the project workflow.By the end of this book, you'll have developed the skills you need to build interactive games using Unity and its components.What you will learnApply the Unity Profiler to find bottlenecks in your app, and discover how to resolve themDiscover performance problems that are critical for VR projects and learn how to tackle themEnhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaksUse the physics engine to keep scenes as dynamic as possibleOrganize, filter, and compress art assets to maximize performance while maintaining high qualityUse the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collectionWho this book is forThe book is intended for intermediate Unity game developers who wants to maximize the performance of their game. The book assumes familiarity with C# programming.
Publicado por Packt Publishing Limited, GB, 2019
ISBN 10: 1838556516 ISBN 13: 9781838556518
Idioma: Inglés
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 43,66
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Añadir al carritoPaperback. Condición: New. Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applicationsKey FeaturesOptimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compilerExplore techniques for solving performance issues with your VR projectsLearn best practices for project organization to save time through an improved workflowBook DescriptionUnity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations.You'll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You'll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you'll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you'll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You'll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you'll learn how to optimize the memory and processing unit of Unity. Finally, you'll cover tips and tricks used by Unity professionals to improve the project workflow.By the end of this book, you'll have developed the skills you need to build interactive games using Unity and its components.What you will learnApply the Unity Profiler to find bottlenecks in your app, and discover how to resolve themDiscover performance problems that are critical for VR projects and learn how to tackle themEnhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaksUse the physics engine to keep scenes as dynamic as possibleOrganize, filter, and compress art assets to maximize performance while maintaining high qualityUse the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collectionWho this book is forThe book is intended for intermediate Unity game developers who wants to maximize the performance of their game. The book assumes familiarity with C# programming.
EUR 30,34
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 42,78
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Añadir al carritoCondición: New. In.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 42,78
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Publicado por Packt Publishing Limited, GB, 2019
ISBN 10: 1838556516 ISBN 13: 9781838556518
Idioma: Inglés
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 46,09
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Añadir al carritoPaperback. Condición: New. Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applicationsKey FeaturesOptimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compilerExplore techniques for solving performance issues with your VR projectsLearn best practices for project organization to save time through an improved workflowBook DescriptionUnity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations.You'll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You'll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you'll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you'll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You'll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you'll learn how to optimize the memory and processing unit of Unity. Finally, you'll cover tips and tricks used by Unity professionals to improve the project workflow.By the end of this book, you'll have developed the skills you need to build interactive games using Unity and its components.What you will learnApply the Unity Profiler to find bottlenecks in your app, and discover how to resolve themDiscover performance problems that are critical for VR projects and learn how to tackle themEnhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaksUse the physics engine to keep scenes as dynamic as possibleOrganize, filter, and compress art assets to maximize performance while maintaining high qualityUse the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collectionWho this book is forThe book is intended for intermediate Unity game developers who wants to maximize the performance of their game. The book assumes familiarity with C# programming.
Publicado por Packt Publishing 2019-11, 2019
ISBN 10: 1838556516 ISBN 13: 9781838556518
Idioma: Inglés
Librería: Chiron Media, Wallingford, Reino Unido
EUR 30,61
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Publicado por Packt Publishing Limited, GB, 2019
ISBN 10: 1838556516 ISBN 13: 9781838556518
Idioma: Inglés
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 45,89
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Añadir al carritoPaperback. Condición: New. Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applicationsKey FeaturesOptimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compilerExplore techniques for solving performance issues with your VR projectsLearn best practices for project organization to save time through an improved workflowBook DescriptionUnity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations.You'll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You'll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you'll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you'll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You'll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you'll learn how to optimize the memory and processing unit of Unity. Finally, you'll cover tips and tricks used by Unity professionals to improve the project workflow.By the end of this book, you'll have developed the skills you need to build interactive games using Unity and its components.What you will learnApply the Unity Profiler to find bottlenecks in your app, and discover how to resolve themDiscover performance problems that are critical for VR projects and learn how to tackle themEnhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaksUse the physics engine to keep scenes as dynamic as possibleOrganize, filter, and compress art assets to maximize performance while maintaining high qualityUse the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collectionWho this book is forThe book is intended for intermediate Unity game developers who wants to maximize the performance of their game. The book assumes familiarity with C# programming.
EUR 33,16
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Añadir al carritoCondición: As New. Unread book in perfect condition.
EUR 33,17
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Añadir al carritoCondición: New.
Librería: Toscana Books, AUSTIN, TX, Estados Unidos de America
EUR 26,68
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Añadir al carritoPaperback. Condición: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.
EUR 37,03
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Librería: California Books, Miami, FL, Estados Unidos de America
EUR 48,57
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 39,24
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Publicado por Packt Publishing 2018-11, 2018
ISBN 10: 1789533910 ISBN 13: 9781789533910
Idioma: Inglés
Librería: Chiron Media, Wallingford, Reino Unido
EUR 39,07
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Publicado por Packt Publishing 3/28/2022, 2022
ISBN 10: 1803238534 ISBN 13: 9781803238531
Idioma: Inglés
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 48,18
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Añadir al carritoPaperback or Softback. Condición: New. Unity Artificial Intelligence Programming - Fifth Edition: Add powerful, believable, and fun AI entities in your game with the power of Unity 1.17. Book.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 42,00
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 43,31
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EUR 39,38
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Añadir al carritoCondición: New. Unity is a powerful game engine. However, producing a performant product requires additional knowledge. This book is a comprehensive introduction to optimization techniques and best practices. By the end of the book you will be able to apply all the major o.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 44,12
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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 58,12
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Publicado por Packt Publishing Limited, GB, 2022
ISBN 10: 1803238534 ISBN 13: 9781803238531
Idioma: Inglés
Librería: Rarewaves.com UK, London, Reino Unido
EUR 60,45
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Añadir al carritoPaperback. Condición: New. Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMeshKey FeaturesExplore the latest Unity features to make AI implementation in your game easierBuild richer and more dynamic games using AI concepts such as behavior trees and navigation meshesImplement character behaviors and simulations using the Unity Machine Learning toolkitBook DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.What you will learnUnderstand the basics of AI in game designCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding algorithm behaviorsImplement character decision-making algorithms using behavior treesBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI worldBecome well-versed with the basics of procedural content generationExplore the application of machine learning in UnityWho this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 46,50
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Publicado por Packt Publishing Limited, GB, 2022
ISBN 10: 1803238534 ISBN 13: 9781803238531
Idioma: Inglés
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 61,06
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Añadir al carritoPaperback. Condición: New. Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMeshKey FeaturesExplore the latest Unity features to make AI implementation in your game easierBuild richer and more dynamic games using AI concepts such as behavior trees and navigation meshesImplement character behaviors and simulations using the Unity Machine Learning toolkitBook DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.What you will learnUnderstand the basics of AI in game designCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding algorithm behaviorsImplement character decision-making algorithms using behavior treesBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI worldBecome well-versed with the basics of procedural content generationExplore the application of machine learning in UnityWho this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.
Publicado por Packt Publishing 2022-03, 2022
ISBN 10: 1803238534 ISBN 13: 9781803238531
Idioma: Inglés
Librería: Chiron Media, Wallingford, Reino Unido
EUR 47,75
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