Librería: Goodwill Southern California, Los Angeles, CA, Estados Unidos de America
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Publicado por Packt Publishing, Limited, 2019
ISBN 10: 1789347068 ISBN 13: 9781789347067
Idioma: Inglés
Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
EUR 18,10
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Añadir al carritoCondición: Good. Used book that is in clean, average condition without any missing pages.
Librería: HPB-Diamond, Dallas, TX, Estados Unidos de America
EUR 15,36
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Añadir al carritopaperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Librería: Seattle Goodwill, Seattle, WA, Estados Unidos de America
EUR 15,36
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Añadir al carritopaperback. Condición: Very Good.
Librería: Goodwill Books, Hillsboro, OR, Estados Unidos de America
EUR 15,45
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Librería: clickgoodwillbooks, Indianapolis, IN, Estados Unidos de America
EUR 15,45
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Añadir al carritoCondición: acceptable. Used - Acceptable: All pages and the cover are intact, but shrink wrap, dust covers, or boxed set case may be missing. Pages may include limited notes, highlighting, or minor water damage but the text is readable. Item may be missing bundled media.
Librería: CampusBear, Coppell, TX, Estados Unidos de America
EUR 31,97
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Añadir al carritopaperback. Condición: Good. Item has normal wear. It may also include highlighting on multiple pages.
Librería: Textbooks_Source, Columbia, MO, Estados Unidos de America
EUR 30,68
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Añadir al carritopaperback. Condición: New. 2nd ed. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 50,78
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: California Books, Miami, FL, Estados Unidos de America
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Librería: California Books, Miami, FL, Estados Unidos de America
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 83,37
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 73,68
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Publicado por Packt Publishing Limited, GB, 2022
ISBN 10: 180181158X ISBN 13: 9781801811583
Idioma: Inglés
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 95,01
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Añadir al carritoPaperback. Condición: New. With Unreal Engine's Blueprint visual scripting system, you can create gameplay elements from within Unreal Editor using an intuitive interface. Blueprints Visual Scripting for Unreal Engine 5 is a comprehensive introduction for those who are new to Blueprints and will get you up to speed in no time.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 77,24
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 77,76
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 79,21
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 85,55
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Publicado por Packt Publishing 2019-08-23, 2019
ISBN 10: 1789347068 ISBN 13: 9781789347067
Idioma: Inglés
Librería: Chiron Media, Wallingford, Reino Unido
EUR 85,43
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Publicado por Packt Publishing Limited, GB, 2019
ISBN 10: 1789347068 ISBN 13: 9781789347067
Idioma: Inglés
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 106,60
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Añadir al carritoPaperback. Condición: New. Publisher\'s note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints including new topics, such as implementing procedural generation and creating a product configurator, has now been published.Key FeaturesDesign a fully functional game in UE4 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook DescriptionBlueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers.This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game.By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with object-oriented programming (OOP) concepts and explore the Gameplay FrameworkLearn Virtual Reality development with UE BlueprintWho this book is forThis book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.
Publicado por Packt Publishing Limited, GB, 2022
ISBN 10: 180181158X ISBN 13: 9781801811583
Idioma: Inglés
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 116,73
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Añadir al carritoPaperback. Condición: New. With Unreal Engine's Blueprint visual scripting system, you can create gameplay elements from within Unreal Editor using an intuitive interface. Blueprints Visual Scripting for Unreal Engine 5 is a comprehensive introduction for those who are new to Blueprints and will get you up to speed in no time.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 103,20
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Añadir al carritoPaperback. Condición: New. New. book.
EUR 84,88
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Añadir al carritoCondición: New. Über den AutorrnrnMarcos Romero is the author of the Romero Blueprints blog, which is one of the main references on the internet to learn about Blueprints. Epic Games invited Marcos to the Unreal Engine 4 closed beta program to experiment a.
Publicado por Packt Publishing Limited, GB, 2019
ISBN 10: 1789347068 ISBN 13: 9781789347067
Idioma: Inglés
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 138,56
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Añadir al carritoPaperback. Condición: New. Publisher\'s note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints including new topics, such as implementing procedural generation and creating a product configurator, has now been published.Key FeaturesDesign a fully functional game in UE4 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook DescriptionBlueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers.This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game.By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with object-oriented programming (OOP) concepts and explore the Gameplay FrameworkLearn Virtual Reality development with UE BlueprintWho this book is forThis book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.
Publicado por Packt Publishing Limited, GB, 2022
ISBN 10: 180181158X ISBN 13: 9781801811583
Idioma: Inglés
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 97,92
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Añadir al carritoPaperback. Condición: New. With Unreal Engine's Blueprint visual scripting system, you can create gameplay elements from within Unreal Editor using an intuitive interface. Blueprints Visual Scripting for Unreal Engine 5 is a comprehensive introduction for those who are new to Blueprints and will get you up to speed in no time.
Publicado por Packt Publishing Limited, GB, 2019
ISBN 10: 1789347068 ISBN 13: 9781789347067
Idioma: Inglés
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 109,70
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Publisher\'s note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints including new topics, such as implementing procedural generation and creating a product configurator, has now been published.Key FeaturesDesign a fully functional game in UE4 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook DescriptionBlueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers.This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game.By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with object-oriented programming (OOP) concepts and explore the Gameplay FrameworkLearn Virtual Reality development with UE BlueprintWho this book is forThis book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.
Publicado por Packt Publishing Limited, GB, 2022
ISBN 10: 180181158X ISBN 13: 9781801811583
Idioma: Inglés
Librería: Rarewaves.com UK, London, Reino Unido
EUR 109,83
Convertir monedaCantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. With Unreal Engine's Blueprint visual scripting system, you can create gameplay elements from within Unreal Editor using an intuitive interface. Blueprints Visual Scripting for Unreal Engine 5 is a comprehensive introduction for those who are new to Blueprints and will get you up to speed in no time.