Windows Visualization Programming With C/C++ 3d Visualization, Simulation, and Virtual Reality/Book and Disk. Este artículo no está disponible.
Idioma: inglés
Editorial: Windcrest, 1993
- Tapa blanda
- Usado

Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de AmericaThriftBooks-Dallas
Vendedor de 5 estrellas
Vendedor de AbeBooks desde 2 de julio de 2009
No disponible
Tapa blanda
Condición: Usado - Aceptable
EUR 8,91
Descripción del artículo del vendedor
Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
N° de ref. del artículo G0830638121I3N00
- Título
- Windows Visualization Programming With C/C++ 3d Visualization, Simulation, and Virtual Reality/Book and Disk
- Autor
- Lee Adams
- Editorial
- Windcrest
- Año de publicación
- 1993
- Estado
- Good
- Sobrecubierta
- No Jacket
- Encuadernación
- Paperback
- Idioma
- inglés
- ISBN 10
- 0830638121
- ISBN 13
- 9780830638123
- Peso del artículo
- 2,25 libras
Using this text, programmers who want to explore the "what-if" world of visualization graphics can learn how to construct lifelike computer models using Windows versatile Graphics Device Interface (GDI). Windows application-building skills such as colour and bitmap programming, cell animation, mouse and keyboard input and GUI management are demonstrated. Also covered are advanced object- and image-based methods such as 3D modelling and design, procedural and kinetic animation, retouching, Fourier analysis and before-and-after analysis.
“Sinopsis” puede pertenecer a otra edición de este título.
Reseña del editor
Using this text, programmers who want to explore the "what-if" world of visualization graphics can learn how to construct lifelike computer models using Windows versatile Graphics Device Interface (GDI). Windows application-building skills such as colour and bitmap programming, cell animation, mouse and keyboard input and GUI management are demonstrated. Also covered are advanced object- and image-based methods such as 3D modelling and design, procedural and kinetic animation, retouching, Fourier analysis and before-and-after analysis.
“Acerca de” puede pertenecer a otra edición de este título.