Wii MotionPlus games
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Añadir al carritoVendido por buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
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Añadir al carritoNeuware -Source: Wikipedia. Pages: 24. Chapters: Conduit 2, The Legend of Zelda: Skyward Sword, Wii Sports Resort, Red Steel 2, James Cameron's Avatar: The Game, Tiger Woods PGA Tour 10, Grand Slam Tennis, Virtua Tennis 2009, Tiger Woods PGA Tour 11, Raving Rabbids: Travel in Time, NHL 2K11, The Grinder, Rage of the Gladiator, Tiger Woods PGA Tour 12, Dance Dance Revolution, Zangeki no Reginleiv, Virtua Tennis 4, SpongeBob's Truth or Square, Tournament of Legends, NHL 2K10, ShadowPlay, FlingSmash, Shaun White Snowboarding: World Stage, New Carnival Games. Excerpt: Conduit 2 is a first-person shooter video game developed by High Voltage Software for the Wii video game console. It is the sequel to The Conduit. The developers called the game Conduit 2 because they felt the original name of The Conduit 2 was 'too much of a mouthful' so they dropped the 'The'. The game makes use of the Quantum3 engine, a game engine designed by High Voltage Software specifically for the Wii. The engine allows effects such as bump mapping, reflection and refraction, and gloss and detail mapping to be implemented. Conduit 2 supports a wide variety of peripherals such as Wii MotionPlus, Classic Controller, Classic Controller Pro, and the PDP Headbanger Headset. Conduit 2's single player mode has had many changes from the first game. Players have the ability to flip over objects such as tables, bookshelves and soda machines to use as cover, and shoot off enemy armor and helmets to expose weak spots. A sprint button has been added to allow players to charge or flee from opponents. Players can ride on vehicles in certain levels and fire weapons from them. At the beginning of levels, players can choose their weapon loadouts, and customize their character's appearance and ability upgrades. The use of iron sights has been implemented, and grenades explode on a timer. Levels are less 'corridor-based' in design, with multiple paths to explore. The game's story unfolds during gameplay through triggered scripted sequences instead of through cutscenes as in the first game. Enemy AI has been enhanced; to make them appear more lifelike, enemies will have conversations between themselves when they're unaware of the players presence. The enemies can flip and knock over things like tables and filing cabinets for makeshift cover, and enemies will blind fire when players aim at them while they're behind cover. The enemies possess randomized weapons. The enemy AI behavior also changes depending on which weapon they have. For example, a foe with a shotgun will attempt tBooks on Demand GmbH, Überseering 33, 22297 Hamburg 24 pp. Englisch.
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