Videogame Atlas: Mapping Interactive Worlds. Este artículo no está disponible.
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Idioma: inglés
Editorial: Thames & Hudson, 2022
- Tapa dura
- Nuevo

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Librería: Russell Books, Victoria, BC, CanadaRussell Books
Vendedor de 5 estrellas
Vendedor de IberLibro desde 1 de junio de 1996
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Condición: Nuevo
EUR 47,82
Descripción del artículo del vendedor
Special order direct from the distributor.
N° de ref. del artículo ING9780500024232
- Título
- Videogame Atlas: Mapping Interactive Worlds
- Autor
- Pearson, Luke Caspar
- Editorial
- Thames & Hudson
- Año de publicación
- 2022
- Estado
- New
- Encuadernación
- hardcover
- Idioma
- inglés
- ISBN 10
- 0500024235
- ISBN 13
- 9780500024232
A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building.
Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory.
Titles such as Minecraft, Assassin’s Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed.
This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra’s work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education.
Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory.
Titles such as Minecraft, Assassin’s Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed.
This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra’s work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education.
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Acerca del autor
Sandra Youkhana and Luke Caspar Pearson are architectural designers who run their own studio, You + Pea. Their work explores the integration of videogame technologies into architectural design, leading conversations on how games can engage new participants in the design of cities.
“Acerca de” puede pertenecer a otra edición de este título.
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