Video games and World War II: The conflict in virtual representations. Este artículo no está disponible.
Idioma: inglés
Editorial: Our Knowledge Publishing, 2024
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- Nuevo

Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
Vendedor de 5 estrellas
Vendedor de IberLibro desde 25 de marzo de 2015
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Condición: Nuevo
EUR 32,54
Descripción del artículo del vendedor
In English.
N° de ref. del artículo ria9786208407865_new
- Título
- Video games and World War II: The conflict in virtual representations
- Autor
- Remus De Paula, Cássio
- Editorial
- Our Knowledge Publishing
- Año de publicación
- 2024
- Estado
- New
- Encuadernación
- Encuadernación de tapa blanda
- Idioma
- inglés
- ISBN 10
- 6208407869
- ISBN 13
- 9786208407865
- Peso del artículo
- 262 gramos
This work presents questions about the image of the Second World War (1939-1945) conveyed through electronic games such as ’Wolfenstein 3D’, the first two ’Medal of Honor’, ’Battlefield 1942’ and the classics of the ’Call of Duty’ franchise. To this end, a survey of theoretical-methodological sources is used, which involves a detailed reading of the elements present in the characteristics of the covers, prints and specific contexts of the games presented. This means that, as well as presenting a brief history of video games, questions are identified about the representations of combatants on both sides of the war, such as their arsenals, battle scenarios, anachronisms and historical errors, making this work essential reading for gamers, history buffs and historians of electronic games.
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