Unity from Zero to Proficiency (Foundations): A Step-By-Step Guide to Creating Your First Game
Idioma: inglés
Editorial: Independently published, 2019
- Tapa blanda
- Usado

Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
Vendedor de AbeBooks desde 28 de enero de 2020
Condición: Usado - Como Nuevo
EUR 29,47
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N° de ref. del artículo 36233811
- Título
- Unity from Zero to Proficiency (Foundations): A Step-By-Step Guide to Creating Your First Game
- Autor
- Felicia, Patrick
- Editorial
- Independently published
- Año de publicación
- 2019
- Estado
- As New
- Encuadernación
- Encuadernación de tapa blanda
- Idioma
- inglés
- ISBN 10
- 179580663X
- ISBN 13
- 9781795806633
- Serie
- Libro 1 de 5: Unity from Zero to Proficiency
Are you ready to create your own epic games? This book is your ultimate ticket to mastering Unity game development.
- Purchase of the print or Kindle book includes a free PDF eBook.
- New version for Unity 6+, including Two full chapters on Unity 6 Visual Scripting.
Are you ready to turn your gaming passion into reality? This book is your ultimate guide to mastering Unity game development—no prior experience needed! Dive into the exciting world of Unity and learn step-by-step how to design captivating 3D environments, program engaging gameplay mechanics, and create stunning visual effects.
Imagine building your dream games and impressing friends or future employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unity developer. Don’t miss out on this opportunity—join the thriving game development community and bring your imagination to life.
Grab your copy now and embark on your journey to becoming a pro Unity developer!
What You Will Learn
After completing this book, you will be able to:
- Master the key features needed to create 3D game environments.
- Quickly build and navigate realistic indoor and outdoor scenes.
- Create a 3D maze with lights, walls, and textures.
- Use ProBuilder to design a house.
- Create a realistic island with trees, beaches, mountains, and water.
- Export your games to the web.
- Code an adventure game using Unity Visual Scripting where your player must escape an army of bots.
- Implement key mechanics like collision detection, scoring, debug messages, level loading, and NPC animation/movement using visual scripting.
Master Unity and Programming for All
- Beginners in Game Development: Learn the fundamentals and confidently build your first games through step-by-step guidance.
- Aspiring Game Designers: Turn creative ideas into playable games with immersive environments and mechanics.
- Indie Game Developers: Boost your Unity skills with advanced features and best practices.
- Students and Educators: A comprehensive and accessible resource for learning or teaching Unity.
- Career Switchers: Transition into the game industry with confidence and a solid foundation in Unity development.
- Installing Unity
- Getting Familiar with the Interface
- Creating and Exporting a Scene
- Applying Colors and Textures to Objects
- Managing Cameras
- Using First- and Third-Person Controllers
- Moving, Scaling, and Rotating Objects
- Creating Indoor Scenes with Textured Cubes
- Designing an Island with a Volcano, Trees, Beaches, and Buildings
- Driving a Car or Flying a Plane in Your Scene
- Building a Realistic Village with ProBuilder
- Understanding Visual Scripting Concepts
- Creating a Simple Clicking Game
- Developing an Adventure Game with Item Collection and NPC Avoidance
This comprehensive book stands out for its beginner-friendly approach, step-by-step tutorials, and practical examples—ensuring you become a skilled Unity 6 developer faster than ever.
Unlock your game development potential—buy this book now and start creating your dream games today!
“Sinopsis” puede pertenecer a otra edición de este título.
Reseña del editor
Getting started with Unity can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Unity can make a real difference to a student's ability to create games confidently and successfully and I have made sure that everything has been included in this book to make your journey enjoyable and to guarantee your success in the creation of video games with Unity.
How this book is different
With this book, you will not only learn about Unity but you will also enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Unity's interface, use its core features, and create and navigate through realistic 2D and 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. All the information is introduced progressively. This book is for parents or teachers who would like to introduce their children or students to game development; it is also for hobbyist just getting started with Unity, or aspiring indie game developers.
What this book offers
This book includes all the features that will guarantee your success as an aspiring game developer:
> A book truly designed for beginners
This book also assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. In addition, if you are more of a visual learner, you will gain access to a FREE video training that covers all the topics and features introduced in the book so that you can see how it is done.
> You will be kept motivated throughout the book
This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter.
> You will never feel lost or overwhelmed
You will have the opportunity to learn and use Unity at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained. Every step is explained in great details so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed.
> You will learn by doing
With this book, you will build your own 2D and 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away.
What you will learn
After completing this book, you will be able to:
- Feel comfortable with Unity's core features.
- Apply transformations (e.g., rotate, or scale).
- Create a 3D Maze with lights, walls, and textures.
- Create an island with trees, sandy beaches, mountains, and water.
- Use cameras and vehicles.
- Create a 2D platform game (with no scripting).
- Export your games to the web.
Still not sure?
Scroll to the top of this page and click on the book's cover to "look inside" this book to see the topics covered, learn more about Patrick's background and determine if reading "Unity from Zero to Proficiency (Foundations)" will be a worthwhile investment.
If you want to get started with Unity today, then buy this book now
“Acerca de” puede pertenecer a otra edición de este título.
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