Unity from Zero to Proficiency (Beginner): A Step-by-step guide to coding your first game
Idioma: inglés
Editorial: Independently published, 2019
- Tapa blanda
- Nuevo

Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
Vendedor de IberLibro desde 25 de marzo de 2015
Condición: Nuevo
EUR 32,97
Cantidad disponible: Más de 20 disponibles
Añadir al carritoDescripción del artículo del vendedor
In English.
N° de ref. del artículo ria9781091872028_new
- Título
- Unity from Zero to Proficiency (Beginner): A Step-by-step guide to coding your first game
- Autor
- Felicia, Patrick
- Editorial
- Independently published
- Año de publicación
- 2019
- Estado
- New
- Encuadernación
- Encuadernación de tapa blanda
- Idioma
- inglés
- ISBN 10
- 1091872023
- ISBN 13
- 9781091872028
- Peso del artículo
- 1193 gramos
- Serie
- Libro 2 de 5: Unity from Zero to Proficiency
- Purchase of the print or Kindle book includes a free eBook in the PDF format.
- Newly Edited and Updated Version for Unity 6+.
- November 2025 Update: All chapters and assets are fully compatible with Unity 6.
- December 2023 Update: Updated Chapter on Game Design + New Bonus Chapter on more UI and animation.
Master Unity Faster
Are you ready to turn your gaming passion into reality? This book is your ultimate guide to mastering Unity game development. No prior experience needed! Dive into the exciting world of Unity and learn step-by-step how to design captivating 2D and 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building your dream games and impressing friends and potential employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unity developer. Don't miss out on this opportunity! Join the thriving game development community and bring your imagination to life. Grab your copy of this book now and embark on your journey to becoming a pro Unity developer!
What you will learn
After completing this book, you will be able to:
- Understand and apply C# concepts (variables, functions, etc).
- Create a 3D adventure game.
- Create a user interface (text and images).
- Add intelligent NPCs that chase the player.
- Create a 2D word-guessing game and an infinite runner.
- Load new scenes in your games.
- Apply Game Design.
- Animate 3D objects.
- Create a CCTV Camera.
- Beginners in Game Development: You will get started in game development and build a strong foundation in Unity with a step-by-step approach, teaching you the fundamentals and empowering you to confidently create your games.
- Aspiring Game Designers: You will translate your creative ideas into playable games, design captivating 2D and 3D environments, and program engaging and immersive gameplay mechanics and experiences
- Indie Game Developers: You will enhance your skills, with this book series that will help you with advanced Unity features, optimization techniques, and industry best practices.
- Students and Educators: You will find a comprehensive resource to learn and teach Unity.
- Career Switchers: You will be able to transition into the game development industry easily, and also acquire the necessary skills, knowledge, and portfolio-building guidance.
Topics Included in this book
- Introduction to C#.
- Coding your first script in C#.
- Improving your scripting skills.
- Creating a scoring system and an inventory system.
- Detecting collisions and loading new levels.
- Creating and updating a user interface with user messages, the score, the items collected, a health bar, and a mini-map.
- Adding sound effects and background music.
- Adding intelligent Non-Player Characters (NPCs) that chase the player.
- Creating a 2D word-guessing game and a 2D infinite runner.
- Game Design concepts to make your game more entertaining.
- Creating a user interface (buttons, health bar, personalized fonts, etc.).
- Animating doors or cameras using C#.
- Creating a character controller from scratch.
This book stands out with its beginner-friendly approach, step-by-step tutorials, and practical examples, ensuring you become a skilled Unity developer faster than ever.So, unlock your game development potential! Buy this book now and start creating your dream games today.
“Sinopsis” puede pertenecer a otra edición de este título.
Reseña del editor
In this book, the second book in the series, you will become comfortable with C# programming and Unity by creating three games: one 3D survival game, a word-guessing game, and an infinite Runner. The book includes:
- A list of the learning objectives at the start of each chapter.
- Step-by-step activities.
- Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter.
- Quizzes to test your knowledge.
- Full project and code solutions (in C#) for each chapter.
- Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download.
- Chapter 1 gives an introduction to C# and to core principles that will help you to get started with coding. You will learn key programming concepts such as variables, variable types, or functions.
- Chapter 2 helps you to code your first script. You will learn how to code following best coding practices, debug your code, and also avoid common errors.
- Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction. You will learn to implement a scoring system, to detect collisions, and to load new levels.
- Chapter 4 explains how you can create and update a user interface for your game (e.g., displaying images and messages onscreen) using scripting.
- Chapter 5 explains how you can polish-up your game. You will add a splash-screen, a simple inventory system, sound effects, as well as a mini-map.
- Chapter 6 explains how to add Non-Player Characters (NPCs) with Artificial Intelligence (AI). You will configure each NPC and get them to either follow the player or walk along a simple path of your choice, and also detect collision between the NPCs and the player.
- Chapter 7 explains how to create a word-guessing using Unity's 2D features. You will use arrays, and read files to create a list from which a random word will be picked and that the user will have to guess. You will also learn to detect and process the user's key entries.
- Chapter 8 will show you how to create an entertaining 2D infinite runner where the player can control a character that needs to jump over randomly generated obstacles.
- Chapter 9 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface).
“Acerca de” puede pertenecer a otra edición de este título.
Ria Christie Collections
Uxbridge, Reino Unido
Vendedor de IberLibro desde 25 de marzo de 2015
Tarifas de envío de Reino Unido a Estados Unidos de America
| Artículo | De 6 a 12 días hábiles | De 6 a 12 días hábiles |
|---|---|---|
| Primer artículo | EUR 17,68 | EUR 17,68 |
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