Unity from Zero to Proficiency (Beginner) : A Step-By-Step Guide to Coding Your First Game
Idioma: inglés
Editorial: Independently Published, 2019
- Tapa blanda
- Usado

Librería: Better World Books Ltd, Dunfermline, Reino UnidoBetter World Books Ltd
Vendedor de AbeBooks desde 13 de octubre de 2008
Condición: Usado - Aceptable
EUR 7,30
Cantidad disponible: 1 disponibles
Añadir al carritoDescripción del artículo del vendedor
N° de ref. del artículo 55934801-20
- Título
- Unity from Zero to Proficiency (Beginner) : A Step-By-Step Guide to Coding Your First Game
- Autor
- Felicia, Patrick
- Editorial
- Independently Published
- Año de publicación
- 2019
- Estado
- Good
- Encuadernación
- Encuadernación de tapa blanda
- Idioma
- inglés
- ISBN 10
- 1091872023
- ISBN 13
- 9781091872028
- Peso del artículo
- 3,106 libras
- Dimensiones
- N/A
- Serie
- Libro 2 de 5: Unity from Zero to Proficiency
- Purchase of the print or Kindle book includes a free eBook in the PDF format.
- Newly Edited and Updated Version for Unity 6+.
- November 2025 Update: All chapters and assets are fully compatible with Unity 6.
- December 2023 Update: Updated Chapter on Game Design + New Bonus Chapter on more UI and animation.
Master Unity Faster
Are you ready to turn your gaming passion into reality? This book is your ultimate guide to mastering Unity game development. No prior experience needed! Dive into the exciting world of Unity and learn step-by-step how to design captivating 2D and 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building your dream games and impressing friends and potential employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unity developer. Don't miss out on this opportunity! Join the thriving game development community and bring your imagination to life. Grab your copy of this book now and embark on your journey to becoming a pro Unity developer!
What you will learn
After completing this book, you will be able to:
- Understand and apply C# concepts (variables, functions, etc).
- Create a 3D adventure game.
- Create a user interface (text and images).
- Add intelligent NPCs that chase the player.
- Create a 2D word-guessing game and an infinite runner.
- Load new scenes in your games.
- Apply Game Design.
- Animate 3D objects.
- Create a CCTV Camera.
- Beginners in Game Development: You will get started in game development and build a strong foundation in Unity with a step-by-step approach, teaching you the fundamentals and empowering you to confidently create your games.
- Aspiring Game Designers: You will translate your creative ideas into playable games, design captivating 2D and 3D environments, and program engaging and immersive gameplay mechanics and experiences
- Indie Game Developers: You will enhance your skills, with this book series that will help you with advanced Unity features, optimization techniques, and industry best practices.
- Students and Educators: You will find a comprehensive resource to learn and teach Unity.
- Career Switchers: You will be able to transition into the game development industry easily, and also acquire the necessary skills, knowledge, and portfolio-building guidance.
Topics Included in this book
- Introduction to C#.
- Coding your first script in C#.
- Improving your scripting skills.
- Creating a scoring system and an inventory system.
- Detecting collisions and loading new levels.
- Creating and updating a user interface with user messages, the score, the items collected, a health bar, and a mini-map.
- Adding sound effects and background music.
- Adding intelligent Non-Player Characters (NPCs) that chase the player.
- Creating a 2D word-guessing game and a 2D infinite runner.
- Game Design concepts to make your game more entertaining.
- Creating a user interface (buttons, health bar, personalized fonts, etc.).
- Animating doors or cameras using C#.
- Creating a character controller from scratch.
This book stands out with its beginner-friendly approach, step-by-step tutorials, and practical examples, ensuring you become a skilled Unity developer faster than ever.So, unlock your game development potential! Buy this book now and start creating your dream games today.
“Sinopsis” puede pertenecer a otra edición de este título.
Reseña del editor
In this book, the second book in the series, you will become comfortable with C# programming and Unity by creating three games: one 3D survival game, a word-guessing game, and an infinite Runner. The book includes:
- A list of the learning objectives at the start of each chapter.
- Step-by-step activities.
- Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter.
- Quizzes to test your knowledge.
- Full project and code solutions (in C#) for each chapter.
- Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download.
- Chapter 1 gives an introduction to C# and to core principles that will help you to get started with coding. You will learn key programming concepts such as variables, variable types, or functions.
- Chapter 2 helps you to code your first script. You will learn how to code following best coding practices, debug your code, and also avoid common errors.
- Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction. You will learn to implement a scoring system, to detect collisions, and to load new levels.
- Chapter 4 explains how you can create and update a user interface for your game (e.g., displaying images and messages onscreen) using scripting.
- Chapter 5 explains how you can polish-up your game. You will add a splash-screen, a simple inventory system, sound effects, as well as a mini-map.
- Chapter 6 explains how to add Non-Player Characters (NPCs) with Artificial Intelligence (AI). You will configure each NPC and get them to either follow the player or walk along a simple path of your choice, and also detect collision between the NPCs and the player.
- Chapter 7 explains how to create a word-guessing using Unity's 2D features. You will use arrays, and read files to create a list from which a random word will be picked and that the user will have to guess. You will also learn to detect and process the user's key entries.
- Chapter 8 will show you how to create an entertaining 2D infinite runner where the player can control a character that needs to jump over randomly generated obstacles.
- Chapter 9 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface).
“Acerca de” puede pertenecer a otra edición de este título.
Better World Books Ltd
Dunfermline, Reino Unido
Vendedor de AbeBooks desde 13 de octubre de 2008
Tarifas de envío de Reino Unido a Estados Unidos de America
| Artículo | De 11 a 28 días hábiles | De 11 a 28 días hábiles |
|---|---|---|
| Primer artículo | EUR 5,84 | EUR 5,84 |
Métodos de pago
Descripción de la tienda
Información empresarial del vendedor
Better World Books LTD.
THIRD FLOOR, ONE LONDON SQUARE, CROSS LANES
GUILDFORD, Reino Unido GU1 1UN
Condiciones de venta
Better World Books (BWB) values your satisfaction and offers you returns within thirty (30) days after the estimated delivery date on most items. All returned items must be in the original condition; used items should include the SKU sticker located on the spine or back of the product.
If you have an incomplete, incorrect, or damaged shipment, please contact our Customer Care team via Abebooks contact seller options before proceeding with the return.Please keep in mind that because we deal mostly in used books, any extra components, such as CDs, DVDs, figurines, or access codes are not included.
Derecho al desistimiento
Si es un consumidor, puede rescindir el contrato de acuerdo con lo siguiente. Por consumidor se entiende cualquier persona física que actúe con fines ajenos a su actividad comercial, empresarial, oficio o profesión.
Información sobre el derecho de desistimiento
Derecho legal de desistimiento
Tiene derecho a rescindir este contrato en un plazo de 14 días sin dar ningún motivo.
El periodo de desistimiento vencerá a los 14 días desde que usted, o un tercero que no sea el transportista e indicado por usted, adquiera la posesión física del último bien o del último lote o pieza.
Para ejercer el derecho de desistimiento, complete de forma electrónica y envíe una declaración clara en nuestro sitio web, desde "Mis compras" en "Mi cuenta". Le enviaremos sin demora un acuse de recibo de dicho desistimiento a través de un soporte duradero (por ejemplo, por correo electrónico).
Para cumplir con el plazo de desistimiento, basta con que envíe su comunicación relativa al ejercicio del derecho de desistimiento antes de que venza el periodo de desistimiento.
Efectos del desistimiento
Si rescinde este contrato, le reembolsaremos todos los pagos que hayamos recibido de usted, incluidos los gastos de envío (excepto los gastos adicionales que surjan si elige un tipo de envío que no sea el tipo de envío estándar más económico que ofrecemos).
Podemos hacer una deducción del reembolso por la pérdida de valor de cualquier bien suministrado, si la pérdida es el resultado de una manipulación innecesaria por su parte.
Efectuaremos el reembolso sin demoras indebidas y, a más tardar, 14 días después de que se nos informe de su decisión de rescindir este contrato.
Efectuaremos el reembolso utilizando el mismo medio de pago que utilizó para la transacción inicial, a menos que haya acordado expresamente lo contrario; en cualquier caso, no incurrirá en ningún cargo como resultado de dicho reembolso.
Podremos retener el reembolso hasta que hayamos recibido los bienes o hasta que nos haya presentado una prueba de que los ha devuelto, lo que ocurra primero.
Deberá devolver los bienes o entregarlos a Better World Books Ltd, Dunfermline, United Kingdom, sin demoras indebidas y, en cualquier caso, en un plazo máximo de 14 días a partir del día en que nos comunique su desistimiento del presente contrato. El plazo se cumple si devuelve la mercancía antes de que venza el periodo de 14 días. Tendrá que asumir los gastos directos de devolución de los bienes. Usted solo es responsable de la disminución del valor de los bienes como resultado de una manipulación distinta a la necesaria para establecer la naturaleza, las características y el funcionamiento de los bienes.
Excepciones al derecho de desistimiento
El derecho de desistimiento no se aplica a lo siguiente:
- La entrega de periódicos, diarios o revistas, con la excepción de los contratos de suscripción; y
- El suministro de contenido digital que no se proporcione en un soporte tangible (por ejemplo, en un CD o DVD) si, al hacer el pedido, aceptó que podíamos empezar a entregarlo y que no podría desistir una vez iniciada la entrega.
Condiciones de envío
Please allow 1-2 business days for order fulfillment.