Transforming Society and Organizations through Gamification: From the Sustainable Development Goals to Inclusive Workplaces. Este artículo no está disponible.
Idioma: inglés
Editorial: Palgrave Macmillan, 2022
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In English.
N° de ref. del artículo ria9783030682095_new
- Título
- Transforming Society and Organizations through Gamification: From the Sustainable Development Goals to Inclusive Workplaces
- Editorial
- Palgrave Macmillan
- Año de publicación
- 2022
- Estado
- New
- Encuadernación
- Encuadernación de tapa blanda
- Idioma
- inglés
- ISBN 10
- 3030682099
- ISBN 13
- 9783030682095
- Peso del artículo
- 599 gramos
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Acerca del autor
Agnessa Spanellis is an Assistant Professor at the School of Business Management, Heriot-Watt University. Her research interests are focused on the use of Games and Gamification for behavioral change, and improving organisational performance. She has set up a gaming research centre (GIECS) at Heriot-Watt University. Her latest projects include facilitating collaboration in the cooperatives of small farmers in Brazil and improving dissemination of information and resources among volunteers in the event of a volcanic eruption in rural areas of Indonesia.
J. Tuomas Harviainen is Associate Professor of Information Practices at Tampere University, Finland, and one of the editors of the journal Simulation & Gaming. His work has been published in venues such as Organization Studies, New Media & Society, Journal of Business Ethics, Technology & Culture, and Journal of Documentation.
J. Tuomas Harviainen is Associate Professor of Information Practices at Tampere University, Finland, and one of the editors of the journal Simulation & Gaming. His work has been published in venues such as Organization Studies, New Media & Society, Journal of Business Ethics, Technology & Culture, and Journal of Documentation.
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