Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete. Este artículo no está disponible.
116 valoraciones de Goodreads
Idioma: inglés
Editorial: Harvard Business School Press, 2009
- Tapa dura
- Nuevo

Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
Vendedor de 4 estrellas
Vendedor de IberLibro desde 19 de enero de 2007
No disponible
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Condición: Nuevo
EUR 43,20
Descripción del artículo del vendedor
Print on Demand pp. x + 274.
N° de ref. del artículo 8321306
- Título
- Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete
- Autor
- Read J. Leighton Reeves Byron
- Editorial
- Harvard Business School Press
- Año de publicación
- 2009
- Estado
- New
- Encuadernación
- Encuadernación de tapa dura
- Idioma
- inglés
- ISBN 10
- 142214657X
- ISBN 13
- 9781422146576
Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes? This grounded and thought-provoking book by Byron Reeves and Leighton Read proves that it is not only possible, it is inevitable. Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom and decrease turnover, but also enhancee collaboration and encourage creative leadership. Games require extraordinary teamwork, elaborate data analysis and strategy, recruitment and retention of top players, and quick decision making. Recreating some elements of games - such as positioning tasks within stories, creating internal economies, and implementing participant-driven communication systems - can not only boost employee engagement but overall productivity. Of course, the strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning - and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games. Supported by specific case studies and years of research, Total Engagement will completely change the way you view both work and play.
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Acerca del autor
Byron Reeves is a professor at Stanford University, and has authored over a hundred published studies on responses to immersive features of media, including games. J. Leighton Read is a physician, inventor, successful biotechnology founder, CEO, and venture capitalist.
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