Three.js Cookbook
Jos Dirksen
Vendido por preigu, Osnabrück, Alemania
Vendedor de AbeBooks desde 5 de agosto de 2024
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Añadir al carritoVendido por preigu, Osnabrück, Alemania
Vendedor de AbeBooks desde 5 de agosto de 2024
Condición: Nuevo
Cantidad disponible: 5 disponibles
Añadir al carrito[.] Cookbook | Jos Dirksen | Taschenbuch | Englisch | 2015 | Packt Publishing | EAN 9781783981182 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
N° de ref. del artículo 104896038
Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library
This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don't need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.
Modern browsers are becoming more powerful each year and in recent years have adopted WebGL as the standard to deliver 3D graphics in a browser. Beginning with some basic recipes to get you started, this book will guide you through the most important features that Three.js has to offer. You'll even learn how to quickly create new geometries from scratch. Solutions and methods that show you how to use HTML5 video and canvas as textures will follow on from this.
By the end of the book, you'll be able to quickly add advanced features to your scene, improve the way users interact with your 3D scene, and make your scenes look stunning.
Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library
About This Book
Who This Book Is For
This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don't need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.
What You Will Learn
In Detail
Modern browsers are becoming more powerful each year and in recent years have adopted WebGL as the standard to deliver 3D graphics in a browser. Beginning with some basic recipes to get you started, this book will guide you through the most important features that Three.js has to offer. You'll even learn how to quickly create new geometries from scratch. Solutions and methods that show you how to use HTML5 video and canvas as textures will follow on from this.
By the end of the book, you'll be able to quickly add advanced features to your scene, improve the way users interact with your 3D scene, and make your scenes look stunning.
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