A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games

Idioma: inglés

Editorial: Springer International Publishing Jun 2015, 2015

3319176315 / 9783319176314

Serie: Libro 179 de 322 - SpringerBriefs in Computer Science

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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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This item is printed on demand - it takes 3-4 days longer - Neuware -This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive games. Since the computer game industry is already rich with game engines, this book investigates: (i) if a game engine can be repurposed to stage pervasive games; (ii) if features describing a would-be pervasive game engine can be identified; (iii) using those features, if an architecture be found in the same 'product line' as an existing engine and that can be extended to stage pervasive games (iv) and, finally, if there any challenges and open issues that remain.The approach to answering these questions is twofold. First, a survey of pervasive games is conducted, gathering technical details and distilling a component feature set that enables pervasive games. Second, a type of game engine is chosen as candidate in the same product line as a would-be pervasive game engine, supporting as much of the feature set as possible. The architecture is extended to support the entire feature set and used to stage a pervasive game called Codename: Heroes , validating the architecture, highlighting features of particular importance and identifying any open issues. The conclusion of this book is also twofold: the resulting feature set is verified to coincide with the definition of pervasive games and related work. And secondly, a virtual world engine is selected as candidate in the same product line as a would-be pervasive game engine. Codename: Heroes was successfully implemented, reaping the benefits of using the selected engine; development time was low, spanning just a few months. Codename: Heroes was staged twice, with no stability issues or down time. 80 pp. Englisch.…

N° de ref. del artículo 9783319176314

Título
A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games
Autor
Kim J. L. Nevelsteen
Editorial
Springer International Publishing Jun 2015
Año de publicación
2015
Estado
Neu
Encuadernación
Taschenbuch
Idioma
inglés
ISBN 10
3319176315
ISBN 13
9783319176314
Peso del artículo
137 gramos
Dimensiones
235x155x5 mm
Serie
Libro 179 de 322: SpringerBriefs in Computer Science

BuchWeltWeit Ludwig Meier e.K.

Bergisch Gladbach, Alemania

Vendedor de 5 estrellas

Vendedor de IberLibro desde 11 de enero de 2012

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BuchWeltWeit Ludwig Meier e.K.

Alemania