Getting Started with Unity 5.x 2D Game Development

Idioma: inglés

Editorial: Packt Publishing Limited, GB, 2023

1784397172 / 9781784397173

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Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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Vendedor de IberLibro desde 11 de junio de 2025

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Descripción del artículo del vendedor

Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandasAbout This Book. Build a complete and exciting 2D Tower Defense game from scratch. Understand and learn to perform each phase of the game development pipeline. Homework and exercises to improve your skills and take them to the next levelWho This Book Is ForIf you are looking forward to get started with 2D game development, either if you are a newcomer to this world, or you came from 3D games or other game engines, this book is for you. Although there are many references to other resources throughout the book, it is assumed that you have a general understanding of C# and its syntax and structure.What You Will Learn. Import and set up assets for 2D game development. Design and implement dynamic and responsive User Interfaces. Create and handle complex animation systems. Unlock all the potentiality of the physics engine. Implement Artificial Intelligence algorithms to give intelligence to your NPCs. Script gameplay and overall bring your ideas to lifeIn DetailWant to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas.Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more.This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.Style and approachThis is a fun step-by-step approach in the whole pipeline of 2D game development in Unity, which is explained in a conversational and easy-to-follow style. Each topic is explained sequentially, allowing you to experience both basics and advanced features of Unity. By doing this, the book is able to provide you with a solid grasp on each of the topics. In this way, by engaging with the book's content, exploring the additional references to further readings and completing the homework sections, you are.…

N° de ref. del artículo LU-9781784397173

Título
Getting Started with Unity 5.x 2D Game Development
Autor
Francesco Sapio
Editorial
Packt Publishing Limited, GB
Año de publicación
2023
Estado
New
Encuadernación
Digital
Idioma
inglés
ISBN 10
1784397172
ISBN 13
9781784397173

Rarewaves.com UK

London, Reino Unido

Vendedor de 5 estrellas

Vendedor de IberLibro desde 11 de junio de 2025

Tarifas de envío de Reino Unido a Estados Unidos de America

ArtículoDe 60 a 60 días hábilesDe 60 a 60 días hábiles
Primer artículoEUR 76,79EUR 118,14
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