Squeak: Open Personal Computing and Multimedia. Este artículo no está disponible.
Idioma: inglés
Editorial: - -, 2001
- Tapa blanda
- Usado

Librería: Bahamut Media, Reading, Reino UnidoBahamut Media
Vendedor de AbeBooks desde el 15 de agosto de 2012
Condición: Usado - Bueno
EUR 5,26
Descripción del artículo del vendedor
This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping.
N° de ref. del artículo 6545-9780130280916
- Título
- Squeak: Open Personal Computing and Multimedia
- Autor
- -
- Editorial
- - -
- Año de publicación
- 2001
- Estado
- Very Good
- Encuadernación
- Paperback
- Idioma
- inglés
- ISBN 10
- 0130280917
- ISBN 13
- 9780130280916
Appropriate for Multimedia courses in Computer Science Departments.
Draws on the Squeak community: the student, the researcher, the multimedia developer, the open source developer, the hobbyist, and the professional, to assemble a compelling vision of programming with Squeak. Squeak is based on Smalltalk-80 and is the only tool that allows users to explore computer music, digital sound, advanced user interfaces, 3-D computer graphics, Flash animation, and virtual machine creation (such as for embedded systems) across Windows, Macintosh, and Linux. This book is an excellent reference.
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Acerca del autor
Mark Guzdial is an Associate Professor with the College of Computing at the Georgia Institute of Technology. His research focuses on learning sciences and technology, specifically, "collaborative Dynabooks," which are tools that support learning through collaborative multimedia construction.
Kim Rose is a member of the senior technical staff at Walt Disney Imagineering and part of Alan Kay's Media Research Croup. Kim is a media developer, media critic, and a cognitive scientist. Kim has been part of the "Squeak Central" development team from the time of Squeak's inception in 1996.
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