The Riddles of the Sphinx: & puzzles, word games, brainteasers, conundrums, quizzes, mysteries, codes & ciphers that have baffled, entertained & confused the world over the last 100 years. Este artículo no está disponible.
8 valoraciones de Goodreads
Idioma: inglés
Editorial: Penguin Books, 2007
- Tapa blanda
- Usado

Librería: ThriftBooks-Reno, Reno, NV, Estados Unidos de AmericaThriftBooks-Reno
Vendedor de 5 estrellas
Vendedor de IberLibro desde 25 de mayo de 2012
No disponible
Tapa blanda
Condición: Usado - Bueno
EUR 6,37
Descripción del artículo del vendedor
May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
N° de ref. del artículo G0143112759I4N00
- Título
- The Riddles of the Sphinx: & puzzles, word games, brainteasers, conundrums, quizzes, mysteries, codes & ciphers that have baffled, entertained & confused the world over the last 100 years
- Autor
- David J. Bodycombe
- Editorial
- Penguin Books
- Año de publicación
- 2007
- Estado
- Very Good
- Sobrecubierta
- No Jacket
- Encuadernación
- Paperback
- Idioma
- inglés
- ISBN 10
- 0143112759
- ISBN 13
- 9780143112754
- Peso del artículo
- 0,94 libras
The story of the puzzles, brainteasers, maps, codes, and other mysteries that have entertained and confused the world over the last century
From Sudoku to crosswords, Victorian parlor games to lateral thinking, cryptograms to todayÂ's latest brainteasers, The Riddles of the Sphinx tells the little-known histories behind a host of puzzles, word games, and riddles and introduces the extraordinary geniuses, eccentrics, rivals, code crackers, and obsessives who invented them. Who wouldÂ've thought that, for example, Sudoku, JapanÂ's biggest ever puzzle craze, was actually invented by a Swiss mathematician in 1873? Or that the Times crossword helped Britain win the Second World War? Readers will also find out about the mysterious ÂHaberdasherÂ's Puzzle, what Sheryl Crow has to do with cruciverbalism, how the World Puzzle Championships are blazing a trail for international relations, and how games help us think and develop. ThereÂ's even an opportunity to play some devilish games and classic brainteasers, making this the ultimate book for puzzle addicts.
From Sudoku to crosswords, Victorian parlor games to lateral thinking, cryptograms to todayÂ's latest brainteasers, The Riddles of the Sphinx tells the little-known histories behind a host of puzzles, word games, and riddles and introduces the extraordinary geniuses, eccentrics, rivals, code crackers, and obsessives who invented them. Who wouldÂ've thought that, for example, Sudoku, JapanÂ's biggest ever puzzle craze, was actually invented by a Swiss mathematician in 1873? Or that the Times crossword helped Britain win the Second World War? Readers will also find out about the mysterious ÂHaberdasherÂ's Puzzle, what Sheryl Crow has to do with cruciverbalism, how the World Puzzle Championships are blazing a trail for international relations, and how games help us think and develop. ThereÂ's even an opportunity to play some devilish games and classic brainteasers, making this the ultimate book for puzzle addicts.
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Acerca del autor
David Bodycombe is a puzzle author and games consultant. In the United Kingdom, over two million people a day read his puzzles, and internationally his work is syndicated to over 100 newspapers.
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