Reverse Engineering Game Engines & Graphics Pipelines (Paperback)

Idioma: inglés

Editorial: Independently Published, 2026

9798243179010

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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

Vendedor de 5 estrellas

Vendedor de IberLibro desde 29 de junio de 2022

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Paperback. Reactive PublishingReverse engineering game engines is one of those rare domains where software craftsmanship, GPU architecture, and creative curiosity converge. This book gives readers a structured, insider-level understanding of how modern game engines and graphics pipelines really work under the hood, not from a marketing or tutorial perspective, but from the debugging consoles, disassembly windows, GPU profilers, and render doc captures where developers actually interrogate a system.Reverse Engineering Game Engines & Graphics Pipelines is a comprehensive technical deep dive into Unreal Engine, Unity, Vulkan, DirectX, and modern GPU rendering pathways. Readers will learn how scenes are constructed, how shaders are orchestrated, how resources flow between CPU and GPU, and how engine subsystems communicate across abstraction layers. From here, the book explores practical reverse engineering workflows: identifying modifiable components, isolating performance bottlenecks, detecting and patching memory access, tracing draw calls, reconstructing asset pipelines, and exposing undocumented engine behavior.The final part of the book focuses on the applied use cases that make reverse engineering such a powerful domain: modding, graphical enhancements, renderer swapping, performance tuning, combating cheat vectors and exploit pathways, and vulnerability discovery across engine boundaries. Throughout, real-world examples showcase tools and techniques for dissecting shaders, debugging GPU workloads, profiling rendering pipelines, and tracing architecture decisions back to code.Readers will walk away with a grounded understanding of how modern engines and GPU systems operate, how to reason about their internals, and how to manipulate them as systems rather than black boxes. This book serves developers, modders, security researchers, and graphics engineers who want to go past the surface and understand the invisible machinery that makes games run. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. …

N° de ref. del artículo 9798243179010

Título
Reverse Engineering Game Engines & Graphics Pipelines (Paperback)
Autor
Danny Munrow
Editorial
Independently Published
Año de publicación
2026
Estado
new
Encuadernación
Paperback
Idioma
inglés
ISBN 13
9798243179010

CitiRetail

Stevenage, Reino Unido

Vendedor de 5 estrellas

Vendedor de IberLibro desde 29 de junio de 2022

Tarifas de envío de Reino Unido a Estados Unidos de America

ArtículoDe 7 a 14 días hábilesDe 7 a 60 días hábiles
Primer artículoEUR 43,60EUR 43,60
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