Sinopsis
A book/CD-ROM guide to creating real-time strategy computer games, offering coding examples and designs in C++. Gives insight into technical features that characterize a successful computer game, directs programmers toward the ultimate goal of developing a 2-D tile- based real-time strategy game, and creates a graphics engine targeted for advanced game developers. The CD-ROM contains project code in C++, an alphabet editor, a tile system example, and a library directory containing base files. Annotation c. Book News, Inc., Portland, OR (booknews.com)
Reseña del editor
A book/CD-ROM guide to creating real-time strategy computer games, offering coding examples and designs in C++. Gives insight into technical features that characterize a successful computer game, directs programmers toward the ultimate goal of developing a 2-D tile- based real-time strategy game, and creates a graphics engine targeted for advanced game developers. The CD-ROM contains project code in C++, an alphabet editor, a tile system example, and a library directory containing base files. Annotation c. Book News, Inc., Portland, OR (booknews.com)
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