Librería:
Goodwill Books, Hillsboro, OR, Estados Unidos de America
Calificación del vendedor: 5 de 5 estrellas
Honoris Librarius
Miembro de AbeBooks desde 1996
Signs of wear and consistent use. N° de ref. del artículo 3IIUFD000GLX_ns
OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.
In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls.
OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including
The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the
API entry points that support the OpenGL Shading Language.
Acerca del autor:
Randi J. Rost was a core contributor to the development of the OpenGL Shading Language and the OpenGL API that supports it, as well as one of the first programmers to design and implement shaders using this technology. Randi works at Intel.
Bill Licea-Kane is chair of the ARB OpenGL Shading Language workgroup. Bill is a principal member of technical staff at AMD.
Título: OpenGL Shading Language (3rd Edition)
Editorial: AddisonWesley Professional
Año de publicación: 2009
Encuadernación: Encuadernación de tapa blanda
Condición: good
Edición: 3ª Edición
Librería: Buchpark, Trebbin, Alemania
Condición: Gut. Zustand: Gut | Seiten: 792 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar. Nº de ref. del artículo: 5206796/3
Cantidad disponible: 1 disponibles
Librería: Buchpark, Trebbin, Alemania
Condición: Gut. Zustand: Gut | Seiten: 792 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar. Nº de ref. del artículo: 5206796/203
Cantidad disponible: 4 disponibles
Librería: medimops, Berlin, Alemania
Condición: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present. Nº de ref. del artículo: M00321637631-G
Cantidad disponible: 2 disponibles
Librería: Studibuch, Stuttgart, Alemania
paperback. Condición: Gut. 792 Seiten; 9780321637635.3 Gewicht in Gramm: 2. Nº de ref. del artículo: 904178
Cantidad disponible: 1 disponibles
Librería: Bookbot, Prague, Republica Checa
Softcover. Condición: As New. Leichte Abnutzungen. OpenGL(R) Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL(R) Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including Traditional OpenGL fixed functionality Stored textures and procedural textures Image-based lighting Lighting with spherical harmonics Ambient occlusion and shadow mapping Volume shadows using deferred lighting Ward's BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language. Nº de ref. del artículo: bd6fe8d1-ece7-4804-a978-326fd898b9a2
Cantidad disponible: 1 disponibles
Librería: HPB-Red, Dallas, TX, Estados Unidos de America
Paperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Nº de ref. del artículo: S_447048514
Cantidad disponible: 1 disponibles
Librería: YESIBOOKSTORE, MIAMI, FL, Estados Unidos de America
paperback. Condición: As New. Nº de ref. del artículo: 0321637631-VB
Cantidad disponible: 1 disponibles
Librería: Toscana Books, AUSTIN, TX, Estados Unidos de America
Paperback. Condición: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks. Nº de ref. del artículo: Scanned0321637631
Cantidad disponible: 1 disponibles
Librería: BennettBooksLtd, San Diego, NV, Estados Unidos de America
paperback. Condición: New. In shrink wrap. Looks like an interesting title! Nº de ref. del artículo: Q-0321637631
Cantidad disponible: 1 disponibles
Librería: Revaluation Books, Exeter, Reino Unido
Paperback. Condición: Brand New. 3rd edition. 800 pages. 8.40x7.00x1.70 inches. In Stock. Nº de ref. del artículo: 0321637631
Cantidad disponible: 1 disponibles