Multiplayer. Este artículo no está disponible.
Idioma: inglés
Editorial: Taylor and Francis, 2013
Serie: Libro 3 de 17 - Routledge Studies in European Communication Research and Education
- Tapa dura
- Nuevo

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N° de ref. del artículo L2-9780415828857
- Título
- Multiplayer
- Editorial
- Taylor and Francis
- Año de publicación
- 2013
- Estado
- New
- Encuadernación
- HRD
- Idioma
- inglés
- ISBN 10
- 0415828856
- ISBN 13
- 9780415828857
- Peso del artículo
- 615 gramos
- Serie
- Libro 3 de 17: Routledge Studies in European Communication Research and Education
In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional ’core gamer’ community into the media mainstream.
This edited collection takes a closer look at the various forms of human interaction in and around these digital games, providing both students and researchers with an overview of debates, past and present.
Including contributions from leading figures in the field, such as Richard Bartle and Mark Griffiths, this book is unique in bridging the gap between games research and social-scientific communication research.
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Acerca del autor
Thorsten Quandt is a Professor of Communication Studies at the University of Münster. He is the founding chair of ECREA’s Temporary Working Group ‘Digital Games Research’. His research and teaching fields include online communication, media innovation research, digital games and online journalism.
Sonja Kröger (M.A. in Education, Media Studies and German literature) works as a junior lecturer at the Institute of Communication Studies at the University of Hohenheim. Her research and teaching fields include media education, young children & media, and digital games with a focus on advertising.
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