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In. N° de ref. del artículo ria9781803232874_new
Discover Unreal Engine 5's networking techniques, to create your own scalable and fully functional multiplayer game experiences with passionate game programming teacher, Marco Secchi
If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you.
In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system.
By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
If you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth.
Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.
Acerca del autor: Marco Secchi is a freelance game developer who graduated in Computer Engineering at the Polytechnic University of Milan. He is a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti) where he also mentors BA students in their final thesis projects. In his spare time, he reads a lot, plays video games (less than he would like), and tries to practice Crossfit.
Título: Multiplayer Game Development with Unreal ...
Editorial: Packt Publishing
Año de publicación: 2023
Encuadernación: Encuadernación de tapa blanda
Condición: New
Librería: HPB Inc., Dallas, TX, Estados Unidos de America
paperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Nº de ref. del artículo: S_452563141
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Librería: Idaho Youth Ranch Books, Boise, ID, Estados Unidos de America
Condición: Good. A copy that has been read, but remains in clean condition. All pages are intact, and the cover is intact (including dust cover, if applicable). The spine may show signs of wear. Pages can include limited notes and highlighting, and the copy can include "From the library of" labels or limited small stickers. Book may have a remainder mark or be a price cutter. Nº de ref. del artículo: A-02-03-04-0619
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Paperback or Softback. Condición: New. Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features. Book. Nº de ref. del artículo: BBS-9781803232874
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Librería: California Books, Miami, FL, Estados Unidos de America
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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Nº de ref. del artículo: L0-9781803232874
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