Modeling and Texturing Techniques With 3ds Max 2017 : The Ultimate Beginners Guide
Idioma: inglés
Editorial: CreateSpace Independent Publishing Platform, 2016
- Tapa blanda
- Usado

Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
Vendedor de AbeBooks desde 6 de abril de 2009
Condición: Usado - Como Nuevo
EUR 28,65
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N° de ref. del artículo 28338552
- Título
- Modeling and Texturing Techniques With 3ds Max 2017 : The Ultimate Beginners Guide
- Autor
- Rising Polygon (COR)
- Editorial
- CreateSpace Independent Publishing Platform
- Año de publicación
- 2016
- Estado
- As New
- Encuadernación
- Encuadernación de tapa blanda
- Idioma
- inglés
- ISBN 10
- 1539666042
- ISBN 13
- 9781539666042
- Edición
- 2ª Edición
What you need?To complete the examples and hands-on exercises in this book, you need 2017 version of Autodesk 3ds Max.
What are the main features of the book?The book is written using 3ds Max 2017 in an easy to understand language.Polygon and Spline modeling techniques covered.All modifiers explained.Shading and texturing techniques covered.65 Hands-on exercises to hone your skills.Detailed coverage of tools and features.Additional tips, guidance, and advice is provided.Important terms are in bold face so that you never miss them.Support for technical aspect of the book.3ds Max files and textures used are available for download from the accompanying website.
Is this book is available in e-Book format?Yes. You can download the color e-Book from the Amazon’s Kindle store.
How This Book Is Structured?This book is divided into following units:
Unit MI1 - Introduction to 3ds Max - INavigating the workspaceCustomizing the interfaceUnderstanding various UI componentsWorking with the file management commandsSetting preferences for 3ds MaxUnderstanding workspacesUnderstanding the enhanced menu systemWorking with viewportsSetting preferences for the viewportsCreating objects in the sceneSelecting objectsUsing the navigational gizmosMoving, rotating, and scaling objectsGetting helpPer-view Preferences, Creative Market Store, Asset Library, Print Studio, and Game Exporter
Unit MI2 - Introduction to 3ds Max - IIWorking with templatesCreating clones and duplicatesUnderstanding hierarchiesWorking with the Scene and Layer ExplorersUnderstanding the Mirror tool, the Select and Place tool, and the Select and Manipulate toolWorking with the Align tool and the Array toolWorking with precision and drawing aidsUnderstanding modifiers, and normals
Unit MM1 - Working with Geometric Primitives and Architectural ObjectsCreating and modifying Standard PrimitivesCreating and modifying Extended PrimitivesWorking with the Architectural objectsSetting the project folderUsing the Align and Mirror toolsCreating clonesUsing the Scene ExplorerCreating a groupSetting grid spacingsUsing Transform Type-In dialogUsing Array dialogSpecifying units for the scene
Unit MM2: Working with PolygonsWorking with the polygon modeling toolsUsing the polygon modeling techniquesSelecting polygon sub-objectTransforming sub-objectsSoft selecting sub-objects
Unit MM3: Graphite Modeling Tools Working with the Graphite Modeling ToolsSelecting sub-objectsCreating models using the tools available in the Ribbon
Unit MM4: Working with ShapesGenerate planar and 3d surfacesPaths and shapes for the loft componentsGenerate extrusionsGenerate revolved surfacesDefine motion path for animations
Unit MM5: ModifiersUsing modifiersStack displayObject-space modifiers vs World-space modifiersHow transform affects modifiersDeformers
Unit MBME1: Bonus Hands-on Exercises
Unit MT1 - Material EditorsCompact Material EditorSlate Material Editor
Unit MT2 - General/Scanline Materials and MapsGeneral/Scanline materialsGeneral maps
Unit MT3 - Physical, mental ray, and Autodesk MaterialsAutodesk MaterialsArch & Design MaterialPhysical Material
“Sinopsis” puede pertenecer a otra edición de este título.
Reseña del editor
What you need? To complete the examples and hands-on exercises in this book, you need 2017 version of Autodesk 3ds Max.
What are the main features of the book? The book is written using 3ds Max 2017 in an easy to understand language. Polygon and Spline modeling techniques covered. All modifiers explained. Shading and texturing techniques covered. 65 Hands-on exercises to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. 3ds Max files and textures used are available for download from the accompanying website.
Is this book is available in e-Book format? Yes. You can download the color e-Book from the Amazon’s Kindle store.
How This Book Is Structured? This book is divided into following units:
Unit MI1 - Introduction to 3ds Max - I Navigating the workspace Customizing the interface Understanding various UI components Working with the file management commands Setting preferences for 3ds Max Understanding workspaces Understanding the enhanced menu system Working with viewports Setting preferences for the viewports Creating objects in the scene Selecting objects Using the navigational gizmos Moving, rotating, and scaling objects Getting help Per-view Preferences, Creative Market Store, Asset Library, Print Studio, and Game Exporter
Unit MI2 - Introduction to 3ds Max - II Working with templates Creating clones and duplicates Understanding hierarchies Working with the Scene and Layer Explorers Understanding the Mirror tool, the Select and Place tool, and the Select and Manipulate tool Working with the Align tool and the Array tool Working with precision and drawing aids Understanding modifiers, and normals
Unit MM1 - Working with Geometric Primitives and Architectural Objects Creating and modifying Standard Primitives Creating and modifying Extended Primitives Working with the Architectural objects Setting the project folder Using the Align and Mirror tools Creating clones Using the Scene Explorer Creating a group Setting grid spacings Using Transform Type-In dialog Using Array dialog Specifying units for the scene
Unit MM2: Working with Polygons Working with the polygon modeling tools Using the polygon modeling techniques Selecting polygon sub-object Transforming sub-objects Soft selecting sub-objects
Unit MM3: Graphite Modeling Tools Working with the Graphite Modeling Tools Selecting sub-objects Creating models using the tools available in the Ribbon
Unit MM4: Working with Shapes Generate planar and 3d surfaces Paths and shapes for the loft components Generate extrusions Generate revolved surfaces Define motion path for animations
Unit MM5: Modifiers Using modifiers Stack display Object-space modifiers vs World-space modifiers How transform affects modifiers Deformers
Unit MBME1: Bonus Hands-on Exercises
Unit MT1 - Material Editors Compact Material Editor Slate Material Editor
Unit MT2 - General/Scanline Materials and Maps General/Scanline materials General maps
Unit MT3 - Physical, mental ray, and Autodesk Materials Autodesk Materials Arch & Design Material Physical Material
“Acerca de” puede pertenecer a otra edición de este título.
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