Librería:
ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
Calificación del vendedor: 5 de 5 estrellas
Vendedor de AbeBooks desde 2 de julio de 2009
Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less. N° de ref. del artículo G1556228155I5N00
Chronicles the creation of a single character from concept to texture mapping, discussing such factors as modeling with primitives, dealing with Booleans, using high-poly mesh as a low-poly template, and applying UVW mapping coordinates.
Reseña del editor: Chronicles the creation of a single character from concept to texture mapping, discussing such factors as modeling with primitives, dealing with Booleans, using high-poly mesh as a low-poly template, and applying UVW mapping coordinates.
Título: Modeling A Character in 3DS MAX
Editorial: Wordware Publishing, Inc.
Año de publicación: 2001
Encuadernación: Paperback
Condición: Fair
Condición de la sobrecubierta: No Jacket