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Books Puddle, New York, NY, Estados Unidos de America
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N° de ref. del artículo 26395964845
The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play.
Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art.
One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames-we make metagames.
Acerca del autor:
Stephanie Boluk is assistant professor in the English department and Cinema and Digital Media Program at University of California, Davis.
Patrick LeMieux is an artist, game designer, and assistant professor in the Cinema and Digital Media Program at University of California, Davis.
Título: Metagaming: Playing, Competing, Spectating, ...
Editorial: Univ Of Minnesota Press
Año de publicación: 2017
Encuadernación: Encuadernación de tapa blanda
Condición: New
Librería: Midtown Scholar Bookstore, Harrisburg, PA, Estados Unidos de America
Paperback. Condición: Acceptable. Acceptable - This is a significantly damaged book. It should be considered a reading copy only. Please order this book only if you are interested in the content and not the condition. May be ex-library. Standard-sized. Nº de ref. del artículo: M0816687161Z4
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paperback. Condición: Good. Nº de ref. del artículo: mon0000387201
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Paperback / softback. Condición: New. New copy - Usually dispatched within 4 working days. Nº de ref. del artículo: B9780816687169
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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Condición: New. Series: Electronic Mediations. Num Pages: 400 pages, 77. BIC Classification: UDX. Category: (G) General (US: Trade). Dimension: 139 x 215 x 51. . . 2017. 1st Edition. Paperback. . . . . Nº de ref. del artículo: V9780816687169
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Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
Condición: New. Series: Electronic Mediations. Num Pages: 400 pages, 77. BIC Classification: UDX. Category: (G) General (US: Trade). Dimension: 139 x 215 x 51. . . 2017. 1st Edition. Paperback. . . . . Books ship from the US and Ireland. Nº de ref. del artículo: V9780816687169
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Librería: Revaluation Books, Exeter, Reino Unido
Paperback. Condición: Brand New. 400 pages. 8.50x5.50x2.00 inches. In Stock. Nº de ref. del artículo: 0816687161
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