Mathematics of Game Development: A Collection of Applied Lessons. Este artículo no está disponible.
Idioma: inglés
Editorial: CRC Press, 2024
- Tapa dura
- Nuevo

Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
Vendedor de IberLibro desde 25 de marzo de 2015
Condición: Nuevo
EUR 275,34
Descripción del artículo del vendedor
In English.
N° de ref. del artículo ria9781032701424_new
- Título
- Mathematics of Game Development: A Collection of Applied Lessons
- Autor
- Enfield, Jacob
- Editorial
- CRC Press
- Año de publicación
- 2024
- Estado
- New
- Encuadernación
- Encuadernación de tapa dura
- Idioma
- inglés
- ISBN 10
- 1032701420
- ISBN 13
- 9781032701424
- Peso del artículo
- 820 gramos
This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. This book covers the mathematical concepts commonly used in game development while providing opportunities to apply these concepts in the industry-standard Unity game engine.
Most chapters cover mathematical concepts commonly used in game development, a downloadable game project that will provide a context to apply the math concepts learned, exercises for readers to practice the math concepts covered, and challenges for readers to further practice applying those concepts.
This book will be ideal for any game development student looking to gain a grounding in the most relevant mathematical concepts to support their trade. It will also be useful as a stepping stone to digesting more advanced mathematical concepts for game development.
“Sinopsis” puede pertenecer a otra edición de este título.
Acerca del autor
Jacob Enfield is a research faculty member at George Mason University where he teaches game programming in the Computer Game Design program and conducts research at the Virginia Serious Game Institute. Jacob has worked professionally as an educational game developer and has taught a wide range of subjects, including computer science, game development, virtual reality, multimedia production, machine learning, artificial intelligence, and mathematics.
“Acerca de” puede pertenecer a otra edición de este título.