Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction. Este artículo no está disponible.
Kothari, D. P.; Awari, G.; Shrimankar, D.; Bhende, A.
5 valoraciones de Goodreads
Idioma: inglés
Editorial: Mercury Learning and Information, 2019
- Tapa blanda
- Nuevo

Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
Vendedor de 5 estrellas
Vendedor de AbeBooks desde 27 de octubre de 2023
No disponible
Tapa blanda
Condición: Nuevo
EUR 56,11
N° de ref. del artículo I-9781683923565
- Título
- Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
- Autor
- Kothari, D. P.; Awari, G.; Shrimankar, D.; Bhende, A.
- Editorial
- Mercury Learning and Information
- Año de publicación
- 2019
- Estado
- New
- Encuadernación
- Encuadernación de tapa blanda
- Idioma
- inglés
- ISBN 10
- 1683923561
- ISBN 13
- 9781683923565
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The following chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, etc. In addition to programming in C, OpenGL, and several other topics, it includes a final chapter on the methods of generating 3D models.
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Acerca del autor
D. P. Kothari, PhD, is a distinguished academician and researcher with a career spanning several prestigious institutions. His extensive contributions include 780 research papers and 38 books. Recognized globally, he is a Fellow of IEEE and multiple Indian academies, and has received several prestigious teaching awards.
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