Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine (Paperback or Softback)
Idioma: inglés
Editorial: Packt Publishing 5/17/2024, 2024
- Tapa blanda
- Nuevo

Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de AmericaBargainBookStores
Vendedor de AbeBooks desde 23 de enero de 2002
Condición: Nuevo
EUR 44,10
Cantidad disponible: 5 disponibles
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Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine.
N° de ref. del artículo BBS-9781804616987
- Título
- Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine (Paperback or Softback)
- Autor
- Vanhove, Sander
- Editorial
- Packt Publishing 5/17/2024
- Año de publicación
- 2024
- Estado
- New
- Tipo de libro
- Book
- Encuadernación
- Paperback or Softback
- Idioma
- inglés
- ISBN 10
- 1804616982
- ISBN 13
- 9781804616987
- Peso del artículo
- 1,43 libras
Learn the Godot 4 game engine and GDScript 2.0 as you build your own game and transform into a proficient programmer with this illustrated guide
Key Features
- Learn the fundamentals of programming as you write GDScript 2.0
- Explore the world of GDScript 2.0 with this comprehensive introduction to the language
- Work with Godot 4’s robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applications
- Purchase of the print or Kindle book includes a free PDF eBook
Book Description
In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs.
Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch.
By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.
What you will learn
- Develop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanliness
- Harness Godot 4's integrated physics engine to control and manipulate in-game objects
- Design a vibrant and immersive game world by seamlessly integrating a diverse array of assets
- Master the art of processing input from various sources for enhanced interactivity
- Extend the reach of your game by learning how to export it to multiple platforms
- Incorporate simple multiplayer functionality for a dynamic gaming experience
Who this book is for
This book is for programmers, game designers, game developers, and game artists who want to start creating games in Godot 4. If you’re new to coding or game development, looking for a new creative outlet, and want to give Godot 4 and GDScript 2.0 a try, this book is for you. While no prior knowledge of programming or Godot is required, this book gradually introduces more complex concepts as you advance through the chapters.
Table of Contents
- Setting Up the Environment
- Getting Familiar with Variables and Control Flow
- Grouping Information in Arrays, Loops, and Dictionaries
- Bringing Structure with Methods and Classes
- How and Why to Keep Your Code Clean
- Creating a World of Your Own in Godot
- Making the Character Move
- Splitting and Reusing Scenes
- Cameras, Collisions, and Collectibles
- Creating Menus, Making Enemies, and Using Autoloads
- Playing Together with Multiplayer
- Exporting to Multiple Platforms
- OOP Continued and Advanced Topics
- Advanced Programming Patterns
- Using the File System
- What Next?
“Sinopsis” puede pertenecer a otra edición de este título.
Acerca del autor
Sander Vanhove has been creating games with the Godot Game Engine for over five years, releasing over 20 games on multiple platforms. However, his interest in games started long before that, taking him from engine to engine before finally settling. This enthusiasm, along with his master's in computer science, gave him a broad knowledge of programming and AI, which he now applies in his day job as a lead game developer and technical artist of a studio that uses the Godot Engine. You can always find him working on that next project, learning new game development techniques, or trying to teach people how to use Godot.
“Acerca de” puede pertenecer a otra edición de este título.
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