Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond: 100 Games to Use in the Classroom & Beyond. Este artículo no está disponible.
Idioma: inglés
Editorial: Lulu Press, Inc., 2019
- Tapa blanda
- Nuevo

Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de AmericaLucky's Textbooks
Vendedor de 4 estrellas
Vendedor de IberLibro desde 22 de julio de 2022
No disponible
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Condición: Nuevo
EUR 43,60
N° de ref. del artículo ABLIING23Feb2215580140487
- Título
- Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond: 100 Games to Use in the Classroom & Beyond
- Autor
- Schrier, Karen
- Editorial
- Lulu Press, Inc.
- Año de publicación
- 2019
- Estado
- New
- Encuadernación
- Encuadernación de tapa blanda
- Idioma
- inglés
- ISBN 10
- 0359984010
- ISBN 13
- 9780359984015
Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach – what worked and didn’t work and their tips and techniques. The list of 100 goes fromA to Z SafaritoZoombinis, and includes popular games likeFortnite,Call of Duty: Modern Warfare, andMinecraft, as well as PC, mobile, VR, AR, card and board games.
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