Learning C# by Developing Games with Unity 6 - Eighth Edition | Get to grips with coding in C# and build simple 3D games in Unity from the ground up
Idioma: inglés
Editorial: Packt Publishing, 2025
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Librería: preigu, Osnabrück, Alemaniapreigu
Vendedor de AbeBooks desde 5 de agosto de 2024
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Learning C# by Developing Games with Unity 6 - Eighth Edition | Get to grips with coding in C# and build simple 3D games in Unity from the ground up | Harrison Ferrone | Taschenbuch | Englisch | 2025 | Packt Publishing | EAN 9781805808718 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
N° de ref. del artículo 134153109
- Título
- Learning C# by Developing Games with Unity 6 - Eighth Edition | Get to grips with coding in C# and build simple 3D games in Unity from the ground up
- Autor
- Harrison Ferrone
- Editorial
- Packt Publishing
- Año de publicación
- 2025
- Estado
- Neu
- Encuadernación
- Taschenbuch
- Idioma
- inglés
- ISBN 10
- 1805808710
- ISBN 13
- 9781805808718
- Peso del artículo
- 931 gramos
- Dimensiones
- 235 x 191 x 28 mm
- Catálogos de vendedores
- Bücher
Learn C# programming from scratch using the all-new Unity 6 as a fun and accessible entry point with this updated edition of the bestselling series
Key Features
- Build a strong foundation in programming concepts and the C# language
- Become confident in the fundamentals and features of Unity in line with Unity 6
- Create a playable game prototype in Unity―a working first-person shooter game prototype
- Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader Free
Book Description
It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer!
Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.
You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter.
Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
What you will learn
- Master programming fundamentals by breaking them into simple, digestible parts
- Understand OOP concepts through clear explanations of C# code samples
- Follow simple steps and examples to create and implement C# scripts in Unity 6
- Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
- Grasp game design document basics and then move on to blocking out your level geometry, adding lighting, and a simple object animation
- Create basic game mechanics, such as player controllers and shooting projectiles, using C#
Who this book is for
If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging way, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.
Table of Contents
- Getting to Know Your Environment
- The Building Blocks of Programming
- Diving into Variables, Types, and Methods
- Control Flow and Collection Types
- Working with Classes, Structs, and OOP
- Getting Your Hands Dirty with Unity
- Movement, Camera Controls, and Collisions
- Scripting Game Mechanics
- Basic AI and Enemy Behavior
- Revisiting Types, Methods, and Classes
- Specialized Collection Types and LINQ
- Saving, Loading, and Serializing Data
- Connecting to the World Wide Web
- Exploring Generics, Delegates, and Beyond
“Sinopsis” puede pertenecer a otra edición de este título.
Acerca del autor
Harrison Ferrone was born in Chicago, IL. Most days, you can find him creating instructional content for LinkedIn Learning or trying to learn something new. He holds various fancy looking pieces of paper from the University of Colorado at Boulder and Columbia College Chicago, and despite being a proud alumnus, most of these are stored in a basement somewhere. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back. Throughout all this, he's bought many books, acquired a few cats, worked abroad, and continually wondered why Neuromancer isn't on more course syllabi.
“Acerca de” puede pertenecer a otra edición de este título.
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