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Chiron Media, Wallingford, Reino Unido
Calificación del vendedor: 5 de 5 estrellas
Vendedor de AbeBooks desde 2 de agosto de 2010
N° de ref. del artículo 6666-GRD-9781482220193
See How to Unobtrusively Incorporate Good Teaching into Your Game’s Mechanics
Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human–computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games.
The book links game design principles with psychology through the game tutorial. It offers easy-to-implement changes that can make a huge difference in how players receive your games. It explains how you can educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies.
Transcending disciplinary boundaries, this book improves your understanding of the science of learning and the art of teaching. It helps you design game mechanics, or tutorials, that teach people how to have fun with your games without ever feeling as though they’re being instructed.
Acerca del autor: Matthew M. White is an assistant professor in game development at Penn State Erie, The Behrend College, where he teaches game design, computer science, and software engineering. He previously worked on interfaces, human-computer interaction, and game programming at the University of Prince Edward Island and Snow Day Games, a small indie studio. He earned his M.Ed. in instructional design and technology focusing on the design of games from the University of New Brunswick and his Ph.D. in education from Memorial University of Newfoundland, co-supervised through York University's Education and Game Studies faculty.
Título: Learn to Play: Designing Tutorials for Video...
Editorial: A K Peters/CRC Press 2014-06-03
Año de publicación: 2014
Encuadernación: Paperback
Condición: New
Librería: Majestic Books, Hounslow, Reino Unido
Condición: New. pp. 176 1 This item is printed on demand. Nº de ref. del artículo: 94654371
Cantidad disponible: 3 disponibles
Librería: moluna, Greven, Alemania
Condición: New. Matthew M. White is an assistant professor in game development at Penn State Erie, The Behrend College, where he teaches game design, computer science, and software engineering. He previously worked on interfaces, human-computer interact. Nº de ref. del artículo: 869723314
Cantidad disponible: 1 disponibles
Librería: AHA-BUCH GmbH, Einbeck, Alemania
Taschenbuch. Condición: Neu. Neuware - This book shows how to embed a tutorial directly into game design mechanics so that games naturally and comfortably teach players to have fun. It links game design principles with psychology through the game tutorial and offers easy-to-implement changes that can make a huge difference in how players receive games. It explains how to educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies. Nº de ref. del artículo: 9781482220193
Cantidad disponible: 1 disponibles
Librería: Biblios, Frankfurt am main, HESSE, Alemania
Condición: New. PRINT ON DEMAND pp. 176. Nº de ref. del artículo: 1897775734
Cantidad disponible: 4 disponibles
Librería: Rarewaves.com UK, London, Reino Unido
Paperback. Condición: New. See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human-computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games. The book links game design principles with psychology through the game tutorial. It offers easy-to-implement changes that can make a huge difference in how players receive your games. It explains how you can educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies. Transcending disciplinary boundaries, this book improves your understanding of the science of learning and the art of teaching. It helps you design game mechanics, or tutorials, that teach people how to have fun with your games without ever feeling as though they're being instructed. Nº de ref. del artículo: LU-9781482220193
Cantidad disponible: 1 disponibles
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
Paperback / softback. Condición: New. New copy - Usually dispatched within 4 working days. Nº de ref. del artículo: B9781482220193
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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Condición: New. Num Pages: 171 pages, 22 black & white illustrations, 9 black & white tables. BIC Classification: UDX. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 238 x 160 x 11. Weight in Grams: 300. . 2014. 1st Edition. Paperback. . . . . Nº de ref. del artículo: V9781482220193
Cantidad disponible: 1 disponibles
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
Paperback. Condición: New. See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human-computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games. The book links game design principles with psychology through the game tutorial. It offers easy-to-implement changes that can make a huge difference in how players receive your games. It explains how you can educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies. Transcending disciplinary boundaries, this book improves your understanding of the science of learning and the art of teaching. It helps you design game mechanics, or tutorials, that teach people how to have fun with your games without ever feeling as though they're being instructed. Nº de ref. del artículo: LU-9781482220193
Cantidad disponible: 1 disponibles
Librería: Books Puddle, New York, NY, Estados Unidos de America
Condición: New. pp. 176. Nº de ref. del artículo: 2697775740
Cantidad disponible: 4 disponibles
Librería: preigu, Osnabrück, Alemania
Taschenbuch. Condición: Neu. Learn to Play | Designing Tutorials for Video Games | Matthew M White | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2014 | CRC Press | EAN 9781482220193 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu. Nº de ref. del artículo: 133017152
Cantidad disponible: 1 disponibles