Learn Lua by Building Projects (Paperback)
Idioma: inglés
Editorial: Independently Published, 2026
- Tapa blanda
- Nuevo

Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
Vendedor de IberLibro desde 12 de octubre de 2005
Condición: Nuevo
EUR 29,82
Cantidad disponible: 1 disponible
Añadir al carritoDescripción del artículo del vendedor
Paperback. Most programming books teach you a language. This one teaches you how to build things with it.If you've ever opened a Lua tutorial, memorized a page of syntax, and then had absolutely no idea what to actually make with it, you're exactly who this book was written for. Lua has a reputation problem: it's the language quietly running inside some of the biggest video games ever made, powering routers, controlling industrial hardware, and scripting business-critical automation, and yet almost nobody teaches it like it deserves. This book fixes that.What Makes This DifferentEvery chapter here is built around a real, working project, not a toy example you'll forget by the next page. You won't just read about loops and functions in the abstract; you'll use them immediately to build a number-guessing game, a contact manager, a task automation tool, a playable 2D game, and more. By the time you close this book, you won't just know Lua, you'll have a small portfolio of things you actually built with it.The book is organized the way a real project grows: start with the fundamentals, move into functions and data structures, then branch out into the four areas where Lua genuinely shines, games, applications, automation, and embedded systems, before bringing it all together in a capstone project that ties every concept into one complete, functioning piece of software.Who This Book Is ForComplete beginners who want their very first programming language to feel practical from day one, not theoretical for two hundred pages before anything "clicks."Game developers and modders who keep running into Lua inside game engines and finally want to actually understand it instead of copy-pasting scripts they don't fully grasp.Hobbyists and tinkerers working with embedded devices, routers, or automation scripts who need a language that's small, fast, and everywhere, but were never taught it properly.Experienced programmers picking up Lua as a new tool who want a fast, no-fluff path to fluency without wading through beginner filler.What's InsideTwelve carefully structured chapters cover everything from your first "Hello, Lua!" program to variables, control flow, functions, closures, tables, file handling, and real error-proof debugging, before moving into genuinely fun territory: building a complete 2D game with the LOEVE framework, writing object-oriented and event-driven code, creating command-line applications, automating repetitive tasks, scripting for embedded hardware, and finally architecting a full project from scratch.Every chapter is code-heavy, thoroughly explained, and built to be typed out, run, and broken on purpose, because that's how programming actually sticks.Why It MattersLua isn't a toy language. It's the scripting layer behind blockbuster games, the configuration language inside networking hardware, and the automation tool of choice for developers who need something small, fast, and dependable. Learning it properly doesn't just teach you Lua, it teaches you how professional developers think about code: modular, defensive, tested, and built to last.If you're ready to stop reading about programming and start actually doing it, this is the book that gets you there, one real project at a time. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…
N° de ref. del artículo 9798172970122
- Título
- Learn Lua by Building Projects (Paperback)
- Autor
- Mercer Thornton
- Editorial
- Independently Published
- Año de publicación
- 2026
- Estado
- new
- Encuadernación
- Paperback
- Idioma
- inglés
- ISBN 13
- 9798172970122
If you've ever opened a Lua tutorial, memorized a page of syntax, and then had absolutely no idea what to actually make with it, you're exactly who this book was written for. Lua has a reputation problem: it's the language quietly running inside some of the biggest video games ever made, powering routers, controlling industrial hardware, and scripting business-critical automation, and yet almost nobody teaches it like it deserves. This book fixes that.
What Makes This DifferentEvery chapter here is built around a real, working project, not a toy example you'll forget by the next page. You won't just read about loops and functions in the abstract; you'll use them immediately to build a number-guessing game, a contact manager, a task automation tool, a playable 2D game, and more. By the time you close this book, you won't just know Lua, you'll have a small portfolio of things you actually built with it.
The book is organized the way a real project grows: start with the fundamentals, move into functions and data structures, then branch out into the four areas where Lua genuinely shines, games, applications, automation, and embedded systems, before bringing it all together in a capstone project that ties every concept into one complete, functioning piece of software.
Who This Book Is For- Complete beginners who want their very first programming language to feel practical from day one, not theoretical for two hundred pages before anything "clicks."
- Game developers and modders who keep running into Lua inside game engines and finally want to actually understand it instead of copy-pasting scripts they don't fully grasp.
- Hobbyists and tinkerers working with embedded devices, routers, or automation scripts who need a language that's small, fast, and everywhere, but were never taught it properly.
- Experienced programmers picking up Lua as a new tool who want a fast, no-fluff path to fluency without wading through beginner filler.
Twelve carefully structured chapters cover everything from your first "Hello, Lua!" program to variables, control flow, functions, closures, tables, file handling, and real error-proof debugging, before moving into genuinely fun territory: building a complete 2D game with the LÖVE framework, writing object-oriented and event-driven code, creating command-line applications, automating repetitive tasks, scripting for embedded hardware, and finally architecting a full project from scratch.
Every chapter is code-heavy, thoroughly explained, and built to be typed out, run, and broken on purpose, because that's how programming actually sticks.
Why It MattersLua isn't a toy language. It's the scripting layer behind blockbuster games, the configuration language inside networking hardware, and the automation tool of choice for developers who need something small, fast, and dependable. Learning it properly doesn't just teach you Lua, it teaches you how professional developers think about code: modular, defensive, tested, and built to last.
If you're ready to stop reading about programming and start actually doing it, this is the book that gets you there, one real project at a time.
“Sinopsis” puede pertenecer a otra edición de este título.
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Vendedor de IberLibro desde 12 de octubre de 2005
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