Part-I: Gang of Four Design Patterns
1.A: Creational Patterns
Chapter 1: Singleton Pattern
Chapter Goal: To discuss the Singleton Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Sub - Topics NA
Chapter 2: Prototype Pattern
Chapter Goal: To discuss the Prototype Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Chapter 3: Builder Pattern
Chapter Goal: To discuss the Builder Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Chapter 4: Factory Method Pattern
Chapter Goal: To discuss the Factory Method Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Sub -Topics NA
Chapter 5: Abstract Factory Pattern
Chapter Goal: To discuss the Abstract Factory Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Sub - Topics NA
1.B: Structural Patterns
Chapter 6: Proxy Pattern
Chapter Goal: To discuss the Proxy Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Sub -Topics NA
Chapter 7: Decorator Pattern
Chapter Goal: To discuss the Decorator Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages 8-10+(Rough estimate)
Sub -Topics NA
Chapter 8: Adapter Pattern
Chapter Goal: To discuss the Adapter Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used Eclipse IDE for this purpose. This is free and latest in this field.
No of pages: 8-10+ (Rough estimate)
Sub - Topics NA
Chapter 9: Facade Pattern
Chapter Goal: To discuss the Facade Pattern with the GoF Definition and the core concept behind that with a real-life example and a computer world example. The chapter ends with a concrete