It's no longer enough for today's students to master the basic concepts and constructs of a programming language. The new generation of computer users also need to be able to write programs that include menus, windows, web pages and interactive media. With a new, smoother introduction to object oriented concepts, this book gives students a thorough and accessible grounding in the basics of programming, while ensuring that modern techniques are used throughout.
A textbook for a new generation of computer programmers!
It's no longer enough for today's students to master the basic concepts and constructs of a programming language. The new generation of computer users also need to be able to write programs that include menus, windows, web pages and interactive media.
With a new, smoother introduction to object-oriented concepts, this book gives students a thorough and accessible grounding in the basics of programming, while ensuring that modern techniques are used throughout.
Features
- Now integrates Swing classes throughout the book
- Shows how to write programs that include GUIs, interactive media and various methods of communication
- Classes and objects used from the beginning
- Full discussion of the most important pre-defined standard classes
- Covers advanced features, such as communication programs and programs that use moving pictures and sound
- UML used throughout
Jan Skansholm teaches programming at Chalmers University of Technology, Gothenburg, Sweden. He's also the author of the best-selling Ada 95 from the Beginning and C++ from the Beginning.