Introduction to Python for Kids: Learn Python the Fun Way by Completing Activities and Solving Puzzles
Idioma: inglés
Editorial: Apress, 2021
- Tapa blanda
- Usado

Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de AmericaThriftBooks-Atlanta
Vendedor de IberLibro desde 24 de marzo de 2009
Condición: Usado - Bueno
EUR 8,69
Cantidad disponible: 1 disponible
Añadir al carritoDescripción del artículo del vendedor
Former library book; Missing dust jacket; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
N° de ref. del artículo G1484268113I4N11
- Título
- Introduction to Python for Kids: Learn Python the Fun Way by Completing Activities and Solving Puzzles
- Autor
- Elumalai, Aarthi
- Editorial
- Apress
- Año de publicación
- 2021
- Estado
- Very Good
- Sobrecubierta
- No Jacket
- Encuadernación
- Paperback
- Idioma
- inglés
- ISBN 10
- 1484268113
- ISBN 13
- 9781484268117
- Peso del artículo
- 1,77 libras
Want to create cool games and apps to impress your friends (or yourself), but not sure where to start? Or, have you tried your hand at programming, but got utterly bored after combing through hundreds of pages of dry text? Then you've come to the right place! This book is the perfect blend of education and fun for kids 8 years and above looking to learn the magic of Python, one of the easiest and most powerful programming languages around, all while solving fun puzzles and building your own projects on the way.
Yes, there'll be chapters on the fundamentals of Python, such as variables, numbers, strings, automation with conditions, loops and functions, objects, and files. But, early on in the book you'll get started with Turtle, a Python package that was custom-made for kids like you. It lets you literally draw and animate on your computer! Every concept will be interspersed with a fun mini project with Turtle, so you'll never get bored. Once you get the fundamentals down, you'll dive right into Tkinter and Pygame, more fun Python packages (goodbye theory!) and you'll learn all about creating apps and games like the ones you see and use every day (bouncing ball, temperature converter, calculator, rock-paper-scissors, and so much more!).
There are also four capstone projects at the end of the book that convert everything you've learned so far into full-blown apps and games that you can show off to your friends, parents, and even teachers! You'll be creating a snake game with Turtle, a tic tac toe game with Tkinter, a full-fledged paint app, again with Tkinter, and finally, a classic space shooters game with Pygame (the cherry on top). Every project chapter will be accompanied with the logic behind the game/app and an explanation on how you've arrived at the logic. You'll develop strong problem solving skills that'll help you create future projects on your own.
There are also two chapters dedicated to just creating fun mini projects and puzzles, one of them placed in the middle of the book to give you a welcome break from all the learning. The book ends with an overview on web development with Python and ideas for more fun projects and puzzles you can solve on your own. Become the "most likely to succeed" kid in your grade while having the most fun getting there!
What You'll Learn
- Gain a gentle, but thorough introduction into the world of programming and Python
- Create programs and solve problems with core Python concepts
- Build mini projects and capstone projects (showcase worthy) with Turtle, Tkinter, and Pygame
- Develop programming skills while doing the puzzles and activities described in the book
“Sinopsis” puede pertenecer a otra edición de este título.
Acerca del autor
Aarthi Elumalai is a programmer, educator, entrepreneur, and innovator. She has a Bachelor of Engineering degree in Computer Science from Anna University, Chennai.
Since then, she has managed a team of programmers and worked with 100s of clients. She is also launched a dozen web apps, plugins and software that are being used by thousands of customers online.
She has over 15 years of experience in programming. She started coding in Basics at the age of 12, but her love for programming took root when she came across C programming at the age of 15.
She is the founder of DigiFisk, an E-learning platform that has more than 60,000 students all over the world. Her courses are well-received by the masses, and her unique, project-based approach is a refreshing change to many. She teaches the complex world of programming by solving a ton of practical exercises and puzzles along the way. Her courses and books always come with hands-on training in creating realworld projects using the knowledge learned so her students get better equipped for the real world.
When she is not working on her next course or book, you'll see her researching her next product idea and refining her existing products. She is currently committed to bringing the sheer power of artificial intelligence to make life easier for small business owners.“Acerca de” puede pertenecer a otra edición de este título.
ThriftBooks-Atlanta
AUSTELL, GA, Estados Unidos de America
Vendedor de IberLibro desde 24 de marzo de 2009
Tarifas de envío en Estados Unidos de America
| Artículo | De 4 a 8 días hábiles | De 4 a 8 días hábiles |
|---|---|---|
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