Librería:
GreatBookPrices, Columbia, MD, Estados Unidos de America
Calificación del vendedor: 5 de 5 estrellas
Vendedor de AbeBooks desde 6 de abril de 2009
Unread book in perfect condition. N° de ref. del artículo 25515616
Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.
Key Features
Acerca del autor:
Travis Faas is a lecturer at IUPUI (Indiana University-Purdue University Indianapolis) where he teaches game and web development. Before that he worked for a digital marketing agency, producing interactive websites for clients small to large. He strives to bring his work knowledge into the classroom, teaching students the most up-to-date software to enable them to turn their creative passion into engaging interactive experiences.
Título: Introduction to HTML5 Game Development With ...
Editorial: A K Peters/CRC Press
Año de publicación: 2016
Encuadernación: Encuadernación de tapa blanda
Condición: As New
Librería: Weird Books, Napa, CA, Estados Unidos de America
paperback. Condición: Good. Very Good overall, slight bend to book. US orders shipped via US Mail. International orders shipped via DHL. Additional postage may be required on oversize books and sets. Nº de ref. del artículo: 2404060083
Cantidad disponible: 1 disponibles
Librería: WeBuyBooks, Rossendale, LANCS, Reino Unido
Condición: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned. Nº de ref. del artículo: wbs1440394023
Cantidad disponible: 1 disponibles
Librería: Majestic Books, Hounslow, Reino Unido
Condición: New. pp. 320. Nº de ref. del artículo: 373383666
Cantidad disponible: 3 disponibles
Librería: Revaluation Books, Exeter, Reino Unido
Paperback. Condición: Brand New. 1st edition. 300 pages. 9.75x6.75x0.75 inches. In Stock. Nº de ref. del artículo: __113892184X
Cantidad disponible: 1 disponibles
Librería: Books Puddle, New York, NY, Estados Unidos de America
Condición: New. pp. 320. Nº de ref. del artículo: 26372694573
Cantidad disponible: 4 disponibles
Librería: Biblios, Frankfurt am main, HESSE, Alemania
Condición: New. PRINT ON DEMAND pp. 320. Nº de ref. del artículo: 18372694567
Cantidad disponible: 4 disponibles
Librería: AHA-BUCH GmbH, Einbeck, Alemania
Taschenbuch. Condición: Neu. Neuware - Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer's design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process. Key FeaturesChapter objectives and examples with sample code make concepts easy to graspMaster questions and chapter summaries further help to solidify these conceptsFeature boxes that contain important hints and things to note help keep readers on the right pathThis book uses a 'building blocks' approach to game development and starts with the technology required to get things runningEach chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core conceptsSubsequent chapters will demonstrate new features, building upon the knowledge of previous examples. Nº de ref. del artículo: 9781138921849
Cantidad disponible: 2 disponibles