Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
Idioma: inglés
Editorial: A K Peters/CRC Press, 2016
- Tapa dura
- Usado

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N° de ref. del artículo OTV.1482216949.G
- Título
- Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
- Autor
- Ortega, Francisco R.; Abyarjoo, Fatemeh; Barreto, Armando; Rishe, Naphtali; Adjouadi, Malek
- Editorial
- A K Peters/CRC Press
- Año de publicación
- 2016
- Estado
- good
- Encuadernación
- Encuadernación de tapa dura
- Idioma
- inglés
- ISBN 10
- 1482216949
- ISBN 13
- 9781482216943
In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development addresses this paradigm shift by looking at user interfaces from an input perspective.
The book is divided into four parts:
- Theory of input devices and user interfaces, with an emphasis on multi-touch interaction
- Advanced topics on reducing noise on input devices using Kalman Filters
- A collection of hands-on approaches that allows the reader to gain experience with some devices
- A case study examining speech as input
Most of the chapters contain exercises that provide practical experience to enhance knowledge of the material in the related chapter. With its hands-on approach and the affordability of the required hardware, this book is an excellent flexible resource for both the novice and the expert in 3D user input device development. Researchers and practitioners will gain a much deeper understanding about user input devices and user interfaces. Game developers and software designers will find new techniques to improve their products by adding intuitive user interaction mechanisms to their games and applications. In addition to the resources provided in the book, its companion website, http://3DInputBook.com, provides additional resources, which include: additional exercises and project ideas, additional chapters, source code, and class instructors’ resources. The additional resources are provided to keep helping you with new research and new technology as it becomes available to help you stay up to date.
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Acerca del autor
Francisco R. Ortega, PhD, is a postdoctorate research fellow at Florida International University, Miami, where he received his PhD in computer science. He is the current director of the Open Human-Interface Device Laboratory at Florida International University (http://openhid.com). He was a member of the Digital Signal Processing Laboratory at FIU, and has over 17 years of experience in software development and systems integration. His interests are in 3D user interfaces, input devices, human–computer interaction, 3D navigation, and input modeling, among other interests. He has multiple publications in journals, lecture notes, and conference proceedings.
Fatemeh Abyarjoo, PhD, received her PhD in Electrical engineering from Florida International University, Miami, where she was also a research assistant in the Digital Signal Processing Laboratory, focusing on sensor fusion for human motion tracking. She is currently a Fraud Risk Data Scientist, focusing on financial data analyzing. Her research interests are data mining, data analysis, statistical modeling, sensor fusion and wearable devices. She is a former Open Science Data Cloud PIRE National Science Foundation Fellow.
Armando Barreto, PhD, is a faculty member of the Electrical and Computer Engineering Department at Florida International University, Miami, as well as the director of FIU’s Digital Signal Processing Laboratory. He earned his PhD in electrical engineering from the University of Florida, Gainesville. His work has focused on applying DSP techniques to the facilitation of human–computer interactions, particularly for the benefit of individuals with disabilities. He has developed human–computer interfaces based on the processing of signals and has developed a system that adds spatialized sounds to the icons in a computer interface to facilitate access by individuals with "low vision." He is a senior member of the Institute of Electrical and Electronics Engineers and the Association for Computing Machinery.
Naphtali Rishe, PhD, is Eminent Chair Professor of Computer Science at Florida International University, Miami. He has authored three books on database design and geography and has edited five books on database management and high performance computing. He holds four US patents on database querying, semantic database performance, Internet data extraction, and computer medicine. He has also authored 300 papers in journals and proceedings on databases, software engineering, Geographic Information Systems, Internet, and life sciences. His TerraFly project―a 50-terabyte database of aerial imagery and Web-based GIS―has been extensively covered by worldwide press.
Malek Adjouadi, PhD, is a professor with the Department of Electrical and Computer Engineering at Florida International University, Miami. He received his PhD from the Electrical Engineering Department at The University of Florida, Gainesville. He is the founding director of the Center for Advanced Technology and Education funded by the National Science Foundation. His earlier work on computer vision to help persons with blindness led to his testimony to the US Senate on the committee of Veterans Affairs on the subject of technology to help persons with disabilities. His research interests are in image and signal processing with applications in neuroscience and assistive technology research.
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