Hands-On Unity Game Development
Idioma: inglés
Editorial: Packt Publishing, 2024
- Tapa blanda
- Nuevo

Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
Vendedor de IberLibro desde 11 de junio de 1999
Condición: Nuevo
EUR 53,73
Cantidad disponible: Más de 20 disponibles
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N° de ref. del artículo L0-9781835085714
- Título
- Hands-On Unity Game Development
- Autor
- Nicolas Alejandro Borromeo
- Editorial
- Packt Publishing
- Año de publicación
- 2024
- Estado
- New
- Encuadernación
- PAP
- Idioma
- inglés
- ISBN 10
- 1835085717
- ISBN 13
- 9781835085714
- Edición
- 4ª Edición
- Peso del artículo
- 1369 gramos
Unlock game development mastery with Unity 2023! This book takes you from conception to publication, equipping you with the key tools and techniques you need to bring your gaming vision to life.
Key Features
- Learn the fundamentals of Unity 2023 and create your dream game
- Explore the world of augmented reality (AR) to create captivating mobile games
- Propel game performance and player experience to new heights with Data-Oriented Technology Stack (DOTS) insights
Book Description
Take your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS).
From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product.
Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.
What you will learn
- Build a game that includes gameplay, player and non-player characters, assets, animations, and more
- Learn C# and Visual Scripting to customize player movements, the UI, and game physics
- Implement Game AI to build a fully functional enemy capable of detecting and attacking
- Use Universal Render Pipeline (URP) to create high-quality visuals with Unity
- Create win-lose conditions using design patterns such as Singleton and Event Listeners
- Implement realistic and dynamic physics simulations with the new Physics System
Who this book is for
Both game and non-game developers looking to migrate or start building 3D games in Unity will find this Unity game development book useful. While you can still follow along without prior programming experience, knowing C# fundamentals will help you make the most of this book.
Table of Contents
- Embark on Your Unity Journey
- Crafting Scenes and Game Elements
- From Blueprint to Reality: Building with Terrain and ProBuilder
- Seamless Integration: Importing and Integrating Assets
- Unleashing the Power of C# and Visual Scripting
- Dynamic Motion: Implementing Movement and Spawning
- Collisions and Health: Detecting Collisions Accurately
- Victory or Defeat: Win and Lose Conditions
- Starting Your AI Journey: Building Intelligent Enemies for Your Game
- Material Alchemy: Using URP and Shader Graph for Stunning Visuals
- Captivating Visual Effects: Harnessing Particle Systems and Visual Effect Graph
- Enlightening Worlds: Illuminating Scenes with the Universal Render Pipeline
- Immersive Realism: Achieving Fullscreen Effects with Post-Processing
- Harmonious Soundscapes: Integrating Audio and Music
- Interface Brilliance: Designing User-Friendly UI
- Next-Gen UI: Creating Dynamic Interfaces with UI Toolkit
- Animated Realities: Creating Animations with Animator, Cinemachine, and Timeline
(N.B. Please use the Look Inside option to see further chapters)
“Sinopsis” puede pertenecer a otra edición de este título.
Acerca del autor
Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
“Acerca de” puede pertenecer a otra edición de este título.
PBShop.store UK
Fairford, GLOS, Reino Unido
Vendedor de IberLibro desde 11 de junio de 1999
Tarifas de envío de Reino Unido a Estados Unidos de America
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