Godot 4 User Guide For Beginners
Idioma: inglés
Editorial: Independently published, 2026
- Tapa blanda
- Nuevo

Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
Vendedor de AbeBooks desde el 11 de junio de 1999
Condición: Nuevo
EUR 26,61
Cantidad disponible: Más de 20 disponibles
Añadir al carritoDescripción del artículo del vendedor
New Book. Shipped from UK. Established seller since 2000.
N° de ref. del artículo L2-9798194634835
- Título
- Godot 4 User Guide For Beginners
- Autor
- Duke, Marcus L.
- Editorial
- Independently published
- Año de publicación
- 2026
- Estado
- New
- Encuadernación
- PAP
- Idioma
- inglés
- ISBN 13
- 9798194634835
- Peso del artículo
- 684 gramos
Have you been staring at the Godot editor for hours, not knowing where to click first?
Struggling to write a single line of GDScript without hitting a wall of confusing errors?
You are not alone — and this book was written exactly for you.
Godot 4 Guide For Beginners is the only step-by-step manual that takes you from absolute zero to a fully exported, published game — without assuming any prior programming knowledge, game engine experience, or technical background. Whether you have never written a single line of code in your life or you have dabbled with other engines and found them overwhelming, this guide meets you exactly where you are and walks beside you every step of the way.
HERE IS EVERYTHING YOU WILL FIND INSIDE:
- A True Beginner's Foundation in Godot 4: Understand exactly what Godot 4 is, why it is the smartest choice for new developers over Unity and Unreal, and how to install, configure, and organize your first project correctly from day one — before you write a single line of code. No guesswork. No assumptions. Just clear, actionable steps.
- The Node and Scene System — Finally Made Simple: Master the organizational philosophy that powers every Godot project. Learn what nodes are, how scenes work, how to instance scenes like a professional, how hierarchy affects your game's behavior, and how signals replace the messy spaghetti code that trips up most beginners. Build your first multi-scene project from scratch.
- GDScript From Absolute Zero: Learn Godot's built-in programming language from the ground up — variables, data types, functions, conditionals, loops, scope, and error handling — in plain English before a single confusing symbol appears. Then write a complete, working player movement script with professional techniques like coyote time and jump buffering, explained line by line.
- Build a Complete, Playable 2D Game: Configure your 2D project correctly, create a fully functional player character with physics, build a patrol enemy with collision detection and stomp mechanics, construct a designed level using TileMapLayer, and fix the ten most common beginner mistakes during your first real playtest session.
- Export and Publish Your Finished Game: Install export templates, build distributable packages for Windows, macOS, and Linux, configure and sign an Android APK, create a compelling itch.io game page with screenshots and descriptions that convert browsers into players, and optimize performance before your public launch.
BONUS SECTION INCLUDES:
- Ten GDScript shortcuts and patterns that save hours of repetitive work
- Hidden Godot 4 editor features no beginner book covers
- A complete cross-category free asset resource guide covering sprites, 3D models, fonts, UI kits, and audio
- How to find, evaluate, and install community plugins from the Godot Asset Library
- Professional debugging techniques using the Remote Debugger, Profiler, breakpoints, and conditional breakpoints
- A complete Git version control setup guide for Godot 4 projects
Scroll up and click "Buy Now" to start building your first game today.
This is an independent publication created for educational purposes. It is not affiliated with, sponsored by, or endorsed by the Godot Engine project, the Godot Foundation, or any related organization. All product names, trademarks, and registered trademarks are the property of their respective owners. Game development involves creative decisions — results vary based on individual effort, prior experience, and project scope.
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PBShop.store UK
Fairford, GLOS, Reino Unido
Vendedor de AbeBooks desde el 11 de junio de 1999
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