3D Games: Volume 1: Real-Time Rendering and Software Technology

Alan Watt

11 valoraciones de Goodreads

Idioma: inglés

Editorial: Pearson Education (US), 2000

0201619210 / 9780201619218

Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

Vendedor de 5 estrellas

Vendedor de IberLibro desde 20 de diciembre de 2007

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Descripción del artículo del vendedor

This is the first academic games programming book/CD package that is expressly written for new degree courses in 3D-games programming. Authors introduce the theory behind the design of computer games and detail advanced techniques used in the industry. Students will be able to develop their own games within the game 'skeletons' accompanying the book, and will learn how to program complex games. This book could also be used for a more standard undergraduate 3D graphics programming course, with the games context being highly motivational. This book is a comprehensive treatment of current 3D games technology, including: * Theoretical foundations * Classical 3D graphics * Real-time rendering technology * Dynamics * Collision detection * Artificial Intelligence * Image-based rendering * Multi-player technology * Software technology * Engine architecture The text is written around an actual engine that implements most of the described techniques and accompanies the book on a CD-ROM. Readers can try out their own ideas by writing source code and can experiment with existing demonstrations by writing or altering plug-ins. The supplied engine features are: * BSP/PVS render management * Light maps for static geometry * Diffuse and specular (hardware) vertex lighting for dynamic objects * Volumetric fog with fog maps * Detail textures * Multi-texture support * Collision detection * Dynamic lights * Dynamic Shadows * Physically based animations * Animated meshed * Tri-strips and fans * Subdivision surfaces * 3D sound support * Complete plug-in directed.…

N° de ref. del artículo 00105604323

Título
3D Games: Volume 1: Real-Time Rendering and Software Technology
Autor
Alan Watt
Editorial
Pearson Education (US)
Año de publicación
2000
Estado
Good
Encuadernación
Encuadernación de tapa dura
Idioma
inglés
ISBN 10
0201619210
ISBN 13
9780201619218

World of Books (was SecondSale)

Montgomery, IL, Estados Unidos de America

Vendedor de 5 estrellas

Vendedor de IberLibro desde 20 de diciembre de 2007

Tarifas de envío en Estados Unidos de America

ArtículoDe 4 a 12 días hábilesDe 3 a 6 días hábiles
Primer artículoEUR 0,00EUR 9,83
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Founded in 2002, World of Books is a leading online destination for buying and selling both preloved and new books, committed to making sustainable reading accessible to all. With a mission to help people read more and waste less, World of Books offers a huge range of affordable, high-quality books — giving both new and preloved titles a second life. The company also operates World of Books – Sell Your Books, an easy-to-use platform that allows customers to trade in unwanted books for cash, helping to keep books in circulation while promoting sustainability. As a Certified B Corp, World of Books is driven by a vision to become the world’s largest and most sustainable dedicated online bookstore. The company measures its success through the positive environmental impact it creates, the value it provides to customers, and its ability to operate profitably while supporting its sustainable mission …

Información empresarial del vendedor

SBYB, Inc.

900 Knell Rd
Montgomery, IL Estados Unidos de America 60538