Game-based Learning in Education and Health: Hci and Bci Advances and Dilemmas: 276 (Progress in Brain Research, 276). Este artículo no está disponible.
Idioma: inglés
Editorial: Elsevier, 2023
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N° de ref. del artículo 26395269527
- Título
- Game-based Learning in Education and Health: Hci and Bci Advances and Dilemmas: 276 (Progress in Brain Research, 276)
- Editorial
- Elsevier
- Año de publicación
- 2023
- Estado
- New
- Encuadernación
- Encuadernación de tapa dura
- Idioma
- inglés
- ISBN 10
- 032399458X
- ISBN 13
- 9780323994583
Game-Based Learning in Education and Health, Volume 276 in the Progress in Brain Research series, highlights new advances in the field, with this new volume presenting interesting chapters on topics such as Math computerized games in the classroom: a Number Line Training in Primary School Children, Digital games for learning basic arithmetic at home, Game-Based Assessment of Cognitive Function among Children and Adolescents: A Systematic Review and Meta-Analysis, Different aspects of fraction understanding are associated selectively with performance on a fraction learning game, and more.
- Provides the authority and expertise of leading contributors from an international board of authors
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Acerca del autor
Flávia H. Santos, PhD, is an Associate Professor of Cognitive and Developmental Neuroscience based at the Institute of Education, University College London. Her research investigates mathematical cognition and the factors involved in developmental processes, individual differences, and academic outcomes. Her lab has been funded by Research Ireland, the European Commission, and the Leverhulme Trust to develop evidence-based interventions that address real-world educational challenges, such as low mathematics achievement, developmental dyscalculia, and mathematics anxiety. Santos is affiliated with the UK Centre for Educational Neuroscience and contributes to UNESCO Inclusive Policy Lab initiatives.
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