Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games
Idioma: inglés
Editorial: gamethinking.io, 2018
- Tapa blanda
- Usado

Librería: Sell Books, Elland, Yorks, Reino UnidoSell Books
Vendedor de IberLibro desde 27 de diciembre de 2024
Condición: Usado - Aceptable
EUR 19,13
Cantidad disponible: 1 disponible
Añadir al carritoDescripción del artículo del vendedor
Our good condition books are generally good for reading but not for gifting or collecting. They could have imperfections such as creasing, fanning, inscriptions, margin notes, yellowing, staining on edge or cover or pages, bumps, scuffs, etc etc (sometimes multiple of these). It's a wide category that encompasses anything that isn't almost-new down to anything that is slightly better than poor. We would NOT recommend gifting Good books - these should be considered reading copies. Our books are dispatched from a Yorkshire former cotton mill. We list via barcode/ISBN so please note that the images are stock images and may not be the exact copy you receive, furthermore the details about edition and year might not be accurate as many publishers reuse the same ISBN for multiple editions and as we simply scan a barcode or enter an ISBN we do not check the validity of the edition data when listing. If you're looking for an exact edition please don't order (at least not without checking with us first, although we don't always have time to check). We aim to dispatch prompty, the service used will depend on order value and book size. We can ship to most countries, see our shipping policies. Payment is via Abe only.…
N° de ref. del artículo SBAB-SBL-022859
- Título
- Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games
- Autor
- Kim PhD, Amy Jo
- Editorial
- gamethinking.io
- Año de publicación
- 2018
- Estado
- Good
- Encuadernación
- Encuadernación de tapa blanda
- Idioma
- inglés
- ISBN 10
- 099978854X
- ISBN 13
- 9780999788547
- Ilustrador
- Kim, Scott
How are market-leading products born?
Successful innovations may end up reaching a mainstream audience, but they never start off that way. That’s the paradox of innovation most entrepreneurs fail to embrace—the typical people in your market are not the ones you need to woo when bringing your idea to life.
Instead, find the “superfans” hidden in your audience: Those willing to take risk and put up with a messy or incomplete prototype in order to start solving the problem your product will eliminate. Show your idea to these people. What do they love about it? Where does it seem to go in the wrong direction? Allowing these early fans to “play” with your idea gives you fast, accurate answers to your most pressing questions long before your product is built.
Game Thinking supercharges your progress
That’s where Game Thinking comes in. In this groundbreaking book, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.
Build successful products like a (game) master
Building on the principles of lean/agile design and design thinking, Game Thinking covers five powerful strategies you can use to create your next hit product:
-
Accelerate innovation by testing your highest risk assumptions first
-
Use insights from superfans to build a product that fits how people really behave
-
Keep customers engaged with a coherent and compelling customer journey
-
Improve your product concept by rapidly testing and tuning the core experience
-
Plot your development path with the Game Thinking roadmap
Get your hands on Game Thinking, and start innovating smarter today.
“Sinopsis” puede pertenecer a otra edición de este título.
Reseña del editor
How are market-leading products born?
Successful innovations may end up reaching a mainstream audience, but they never start off that way. That’s the paradox of innovation most entrepreneurs fail to embrace—the typical people in your market are not the ones you need to woo when bringing your idea to life.
Instead, find the “superfans” hidden in your audience: Those willing to take risk and put up with a messy or incomplete prototype in order to start solving the problem your product will eliminate. Show your idea to these people. What do they love about it? Where does it seem to go in the wrong direction? Allowing these early fans to “play” with your idea gives you fast, accurate answers to your most pressing questions long before your product is built.
Game Thinking supercharges your progress
That’s where Game Thinking comes in. In this groundbreaking book, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.
Build successful products like a (game) master
Building on the principles of lean/agile design and design thinking, Game Thinking covers five powerful strategies you can use to create your next hit product:
-
Accelerate innovation by testing your highest risk assumptions first
-
Use insights from superfans to build a product that fits how people really behave
-
Keep customers engaged with a coherent and compelling customer journey
-
Improve your product concept by rapidly testing and tuning the core experience
-
Plot your development path with the Game Thinking roadmap
Get your hands on Game Thinking, and start innovating smarter today.
“Acerca de” puede pertenecer a otra edición de este título.
Sell Books
Elland, Yorks, Reino Unido
Vendedor de IberLibro desde 27 de diciembre de 2024
Tarifas de envío de Reino Unido a Estados Unidos de America
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|---|---|---|
| Primer artículo | EUR 9,31 | EUR 41,34 |
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Sell Books is a small company with a warehouse in West Yorkshire for storing and dispatching your books, and a smaller office and bookshop in North London.
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SELL BOOKS LIMITED
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