Game Theory and Behavior. Este artículo no está disponible.
Idioma: inglés
Editorial: MIT Press 2022-12-06, 2022
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N° de ref. del artículo 6666-GRD-9780262047296
- Título
- Game Theory and Behavior
- Autor
- Jeffrey Carpenter,Andrea Robbett
- Editorial
- MIT Press 2022-12-06
- Año de publicación
- 2022
- Estado
- New
- Encuadernación
- Hardcover
- Idioma
- inglés
- ISBN 10
- 0262047292
- ISBN 13
- 9780262047296
An introduction to game theory that offers not only theoretical tools but also the intuition and behavioral insights to apply these tools to real-world situations.
This introductory text on game theory provides students with both the theoretical tools to analyze situations through the logic of game theory and the intuition and behavioral insights to apply these tools to real-world situations. It is unique among game theory texts in offering a clear, formal introduction to standard game theory while incorporating evidence from experimental data and introducing recent behavioral models. Students will not only learn about incentives, how to represent situations as games, and what agents “should” do in these situations, but they will also be presented with evidence that either confirms the theoretical assumptions or suggests a way in which the theory might be updated.
Features:
This introductory text on game theory provides students with both the theoretical tools to analyze situations through the logic of game theory and the intuition and behavioral insights to apply these tools to real-world situations. It is unique among game theory texts in offering a clear, formal introduction to standard game theory while incorporating evidence from experimental data and introducing recent behavioral models. Students will not only learn about incentives, how to represent situations as games, and what agents “should” do in these situations, but they will also be presented with evidence that either confirms the theoretical assumptions or suggests a way in which the theory might be updated.
Features:
- Each chapter begins with a motivating example that can be run as an experiment and ends with a discussion of the behavior in the example.
- Parts I–IV cover the fundamental “nuts and bolts” of any introductory game theory course, including the theory of games, simple games with simultaneous decision making by players, sequential move games, and incomplete information in simultaneous and sequential move games.
- Parts V–VII apply the tools developed in previous sections to bargaining, cooperative game theory, market design, social dilemmas, and social choice and voting.
- Part VIII offers a more in-depth discussion of behavioral game theory models including evolutionary and psychological game theory.
- Instructor resources include solutions to end-of-chapter exercises, worksheets for running each chapter's experimental games using pencil and paper, and the oTree codes for running the games online.
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Acerca del autor
Jeffrey Carpenter is James Jermain Professor of Political Economy at Middlebury College. Andrea Robbett is Associate Professor in the Economics Department at Middlebury College.
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