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ThriftBooks-Reno, Reno, NV, Estados Unidos de America
Calificación del vendedor: 5 de 5 estrellas
Vendedor de AbeBooks desde 25 de mayo de 2012
May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.5. N° de ref. del artículo G026203378XI4N00
An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources—including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves—to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.
Acerca del autor: Karen Collins is Associate Professor in the Department of Communication Arts at the University of Waterloo. She is the author of ten books on sound, including Game Sound and Playing with Sound (both published by the MIT Press), and is the director of the film Beep: A Documentary History of Game Sound.
Título: Game Sound: An Introduction to the History, ...
Editorial: Mit Press
Año de publicación: 2008
Encuadernación: Hardcover
Condición: Very Good
Condición de la sobrecubierta: No Jacket
Librería: Librairie Orphée, Montréal, QC, Canada
Hardcover. Condición: Near fine. Estado de la sobrecubierta: Near fine. Nice copy. Nº de ref. del artículo: 003065
Cantidad disponible: 1 disponibles
Librería: Montana Book Company, Fond du Lac, WI, Estados Unidos de America
Hardcover. Condición: Very Good to Near Fine. 200 pp. Tightly bound. Corners not bumped. Text is free of markings. No ownership markings. Very good dust jacket. Remainder mark ( one small black dot) top fore-edge. Nº de ref. del artículo: 090559
Cantidad disponible: 1 disponibles
Librería: Reading Room Books, Kilmarnock, Reino Unido
Hardcover. Condición: Very Good. Estado de la sobrecubierta: Very Good. Nº de ref. del artículo: 2242
Cantidad disponible: 1 disponibles
Librería: WeBuyBooks, Rossendale, LANCS, Reino Unido
Condición: Very Good. Most items will be dispatched the same or the next working day. A copy that has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Nº de ref. del artículo: wbs3102436567
Cantidad disponible: 1 disponibles
Librería: London Bridge Books, London, Reino Unido
Hardcover. Condición: Good. Nº de ref. del artículo: 026203378X-3-26035146
Cantidad disponible: 1 disponibles