Game Programming All in One

de Sousa, Bruno Miguel Teixeira

ISBN 10: 1931841233 ISBN 13: 9781931841238
Editorial: Cengage Learning, 2002
Usado Encuadernación de tapa blanda

Librería: Better World Books: West, Reno, NV, Estados Unidos de America Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

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Descripción

Descripción:

Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. N° de ref. del artículo 7636521-6

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Sinopsis:

When combined with Visual C++, Game Programming All in One provides everything you need to get started as a game developer. Divided into inereasingly advanced sections, it covers the most important elements of game development ; Less experieneed developers can start with the basics of C ++ programming and can test their skills by developing two simple text games. After that, you're ready to move on to Windows programming and the main components of DirectX : DirectX Graphics, DirectSound, and Directlnput. Enhance your game design skips as you build a game library that you will use throughout the remainder of the book. The final sections cover advanced programming topics including mathematics ; physics, and artificial intelligence. Put your new skills to the test as you conclude by building a full game.

Críticas: "Game programming is without a doubt the most intellectually challenging field of computer science in the world. However, we would be fooling ourselves if we said that we are 'serious' people! Writing (and reading) a game programming book, should be an exciting adventure for both the author and the reader." Andre LaMothe, Series Editor

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Detalles bibliográficos

Título: Game Programming All in One
Editorial: Cengage Learning
Año de publicación: 2002
Encuadernación: Encuadernación de tapa blanda
Condición: Very Good

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